Aetheria/Assets/Scripts/UI/TextButton.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

35 lines
880 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using static CultMath.math;
public class TextButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Button Button;
public TextMeshProUGUI Label;
public float AnimationDuration;
public float HoverSpacing;
private float _lerp;
private bool _hovering;
// Update is called once per frame
void Update()
{
_lerp = saturate(_lerp + Time.deltaTime / AnimationDuration * (Button.interactable && _hovering ? 1 : -1));
Label.characterSpacing = HoverSpacing * _lerp;
}
public void OnPointerEnter(PointerEventData eventData)
{
_hovering = true;
}
public void OnPointerExit(PointerEventData eventData)
{
_hovering = false;
}
}