Aetheria/Assets/Scripts/ServerShared/ItemManager.cs
2026-06-15 19:06:13 +01:00

727 lines
30 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections.Generic;
using System.Linq;
using GameCult.Aetheria.State.Unity;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using Random = Unity.Mathematics.Random;
using JM.LinqFaster;
using UniRx;
using float4 = Unity.Mathematics.float4;
public class ItemManager
{
public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue));
// public Dictionary<Guid, List<IController>> CorporationControllers = new Dictionary<Guid, List<IController>>();
// public Dictionary<Guid, ZoneDefinition> GalaxyZones;
private Action<string> _logger;
private double _time;
private float _deltaTime;
private Dictionary<Guid, Zone> _zones = new Dictionary<Guid, Zone>();
// private Guid _forceLoadZone;
private readonly IRuntimeItemCatalogReader _runtimeItems;
public GameplaySettings GameplaySettings { get; }
// public double Time
// {
// get => _time;
// set
// {
// _deltaTime = (float) (value - _time);
// _time = value;
// //Log($"GameContext delta time: {_deltaTime}");
// }
// }
public ItemManager(IRuntimeItemCatalogReader runtimeItems, GameplaySettings settings, Action<string> logger)
{
_runtimeItems = runtimeItems;
GameplaySettings = settings;
_logger = logger;
}
public AetheriaRuntimeCatalogItem GetRuntimeItem(ItemInstance item)
{
return item == null
? null
: !string.IsNullOrWhiteSpace(item.ItemKey)
? _runtimeItems.GetRuntimeItem(item.ItemKey)
: null;
}
public Behavior[] CreateRuntimeBehaviors(EquippedItem item)
{
return GetRuntimeItem(item?.EquippableItem)?.BehaviorPayloads
.Select(payload => CreateRuntimeBehavior(payload, item))
.Where(behavior => behavior != null)
.ToArray() ?? Array.Empty<Behavior>();
}
public Behavior[] CreateRuntimeBehaviors(ConsumableItemEffect effect)
{
return GetRuntimeItem(effect?.Item)?.BehaviorPayloads
.Select(payload => CreateRuntimeBehavior(payload, effect))
.Where(behavior => behavior != null)
.ToArray() ?? Array.Empty<Behavior>();
}
private static Behavior CreateRuntimeBehavior(AetheriaRuntimeBehaviorPayload payload, EquippedItem item)
{
var directBehavior = CreateDirectRuntimeBehavior(payload, item);
return directBehavior ?? BuildBehaviorConfig(payload)?.CreateInstance(item);
}
private static Behavior CreateRuntimeBehavior(AetheriaRuntimeBehaviorPayload payload, ConsumableItemEffect effect)
{
var directBehavior = CreateDirectRuntimeBehavior(payload, effect);
return directBehavior ?? BuildBehaviorConfig(payload)?.CreateInstance(effect);
}
private static Behavior CreateDirectRuntimeBehavior(AetheriaRuntimeBehaviorPayload payload, EquippedItem item)
{
var definition = new RuntimeBehaviorDefinition(payload);
switch (payload.Kind)
{
case "Cockpit": return new Cockpit(definition, item);
case "Cooldown": return new Cooldown(definition, item);
case "EnergyDraw": return new EnergyDraw(definition, item);
case "Heat": return new Heat(definition, item);
case "HeatStorage": return new HeatStorage(definition, item);
case "ItemUsage": return new ItemUsage(definition, item);
case "Reflector": return new Reflector(definition, item);
case "Switch": return new Switch(definition, item);
case "Trigger": return new Trigger(definition, item);
case "TurretController": return new TurretController(definition, item);
case "VelocityConversion": return new VelocityConversion(definition, item);
case "VelocityLimit": return new VelocityLimit(definition, item);
case "Visibility": return new Visibility(definition, item);
case "Wear": return new Wear(definition, item);
default: return null;
}
}
private static Behavior CreateDirectRuntimeBehavior(AetheriaRuntimeBehaviorPayload payload, ConsumableItemEffect effect)
{
var definition = new RuntimeBehaviorDefinition(payload);
switch (payload.Kind)
{
case "Cockpit": return new Cockpit(definition, effect);
case "Cooldown": return new Cooldown(definition, effect);
case "EnergyDraw": return new EnergyDraw(definition, effect);
case "Heat": return new Heat(definition, effect);
case "HeatStorage": return new HeatStorage(definition, effect);
case "ItemUsage": return new ItemUsage(definition, effect);
case "Reflector": return new Reflector(definition, effect);
case "Switch": return new Switch(definition, effect);
case "Trigger": return new Trigger(definition, effect);
case "TurretController": return new TurretController(definition, effect);
case "VelocityConversion": return new VelocityConversion(definition, effect);
case "VelocityLimit": return new VelocityLimit(definition, effect);
case "Visibility": return new Visibility(definition, effect);
case "Wear": return new Wear(definition, effect);
default: return null;
}
}
private static RuntimeBehaviorConfig BuildBehaviorConfig(AetheriaRuntimeBehaviorPayload payload)
{
switch (payload.Kind)
{
case "AetherDrive": return Configure(new AetherDriveConfig(), payload, ApplyAetherDriveConfig);
case "AutoWeapon": return Configure(new AutoWeaponConfig(), payload, ApplyInstantWeaponConfig);
case "Capacitor": return Configure(new CapacitorConfig(), payload, ApplyCapacitorConfig);
case "ChargedWeapon": return Configure(new ChargedWeaponConfig(), payload, ApplyChargedWeaponConfig);
case "ConstantWeapon": return Configure(new ConstantWeaponConfig(), payload, ApplyConstantWeaponConfig);
case "GuidedWeapon": return Configure(new GuidedWeaponConfig(), payload, ApplyGuidedWeaponConfig);
case "InstantWeapon": return Configure(new InstantWeaponConfig(), payload, ApplyInstantWeaponConfig);
case "Launcher": return Configure(new LauncherConfig(), payload, ApplyLauncherConfig);
case "MiningTool": return Configure(new MiningToolConfig(), payload, ApplyMiningToolConfig);
case "Radiator": return Configure(new RadiatorConfig(), payload, ApplyRadiatorConfig);
case "Reactor": return Configure(new ReactorConfig(), payload, ApplyReactorConfig);
case "ResourceScanner": return Configure(new ResourceScannerConfig(), payload, ApplyResourceScannerConfig);
case "Sensor": return Configure(new SensorConfig(), payload, ApplySensorConfig);
case "Shield": return Configure(new ShieldConfig(), payload, ApplyShieldConfig);
case "StatModifier": return Configure(new StatModifierConfig(), payload, ApplyStatModifierConfig);
case "Thermotoggle": return Configure(new ThermotoggleConfig(), payload, ApplyThermotoggleConfig);
case "Thruster": return Configure(new ThrusterConfig(), payload, ApplyThrusterConfig);
default: return null;
}
}
private static T Configure<T>(T config, AetheriaRuntimeBehaviorPayload payload, Action<T, BehaviorPayloadReader> apply)
where T : RuntimeBehaviorConfig
{
var reader = new BehaviorPayloadReader(payload);
config.Kind = payload.Kind;
config.Group = payload.Group;
apply?.Invoke(config, reader);
return config;
}
private static void ApplyAetherDriveConfig(AetherDriveConfig config, BehaviorPayloadReader reader)
{
config.RotorDiameter = reader.Float3(1, config.RotorDiameter);
config.RotorMass = reader.Float3(2, config.RotorMass);
config.MaximumRpm = reader.PerformanceStat(3, config.MaximumRpm);
config.CouplingLambda = reader.Float3(4, config.CouplingLambda);
config.LambdaMultiplier = reader.PerformanceStat(5, config.LambdaMultiplier);
config.CouplingEfficiency = reader.PerformanceStat(6, config.CouplingEfficiency);
config.Torque = reader.PerformanceStat(7, config.Torque);
config.TorqueProfile = reader.BezierCurve(8, config.TorqueProfile);
config.EnergyDraw = reader.PerformanceStat(9, config.EnergyDraw);
config.PassiveCoupling = reader.PerformanceStat(10, config.PassiveCoupling);
config.RpmAudioParameter = reader.UInt(11, config.RpmAudioParameter);
config.TorqueRatioAudioParameter = reader.UInt(12, config.TorqueRatioAudioParameter);
config.Particles = reader.String(13, config.Particles);
}
private static void ApplyCapacitorConfig(CapacitorConfig config, BehaviorPayloadReader reader)
{
config.Capacity = reader.PerformanceStat(1, config.Capacity);
config.Efficiency = reader.PerformanceStat(2, config.Efficiency);
}
private static void ApplyMiningToolConfig(MiningToolConfig config, BehaviorPayloadReader reader)
{
config.DamagePerSecond = reader.PerformanceStat(1, config.DamagePerSecond);
config.Efficiency = reader.PerformanceStat(2, config.Efficiency);
config.Penetration = reader.PerformanceStat(3, config.Penetration);
config.Range = reader.PerformanceStat(4, config.Range);
}
private static void ApplyRadiatorConfig(RadiatorConfig config, BehaviorPayloadReader reader)
{
config.Emissivity = reader.PerformanceStat(1, config.Emissivity);
config.PumpedHeat = reader.PerformanceStat(2, config.PumpedHeat);
config.TemperatureFloor = reader.Float(3, config.TemperatureFloor);
config.WasteHeat = reader.PerformanceStat(4, config.WasteHeat);
config.EnergyUsage = reader.PerformanceStat(5, config.EnergyUsage);
config.ThermalMass = reader.PerformanceStat(6, config.ThermalMass);
}
private static void ApplyReactorConfig(ReactorConfig config, BehaviorPayloadReader reader)
{
config.Charge = reader.PerformanceStat(1, config.Charge);
config.Efficiency = reader.PerformanceStat(2, config.Efficiency);
config.OverloadEfficiency = reader.PerformanceStat(3, config.OverloadEfficiency);
config.ThrottlingFactor = reader.PerformanceStat(4, config.ThrottlingFactor);
}
private static void ApplyResourceScannerConfig(ResourceScannerConfig config, BehaviorPayloadReader reader)
{
config.Range = reader.PerformanceStat(1, config.Range);
config.MinimumDensity = reader.PerformanceStat(2, config.MinimumDensity);
config.ScanDuration = reader.PerformanceStat(3, config.ScanDuration);
}
private static void ApplySensorConfig(SensorConfig config, BehaviorPayloadReader reader)
{
config.Sensitivity = reader.PerformanceStat(3, config.Sensitivity);
config.SensitivityCurve = reader.BezierCurve(4, config.SensitivityCurve);
config.PingBoost = reader.PerformanceStat(5, config.PingBoost);
config.PingEnergy = reader.PerformanceStat(6, config.PingEnergy);
config.PingVisibility = reader.PerformanceStat(7, config.PingVisibility);
config.PingRange = reader.PerformanceStat(8, config.PingRange);
config.PingCooldown = reader.PerformanceStat(9, config.PingCooldown);
config.PingDuration = reader.Float(10, config.PingDuration);
config.PingRadiusExponent = reader.Float(11, config.PingRadiusExponent);
}
private static void ApplyShieldConfig(ShieldConfig config, BehaviorPayloadReader reader)
{
config.Efficiency = reader.PerformanceStat(1, config.Efficiency);
config.EnergyUsage = reader.PerformanceStat(2, config.EnergyUsage);
}
private static void ApplyStatModifierConfig(StatModifierConfig config, BehaviorPayloadReader reader)
{
config.Stat = reader.StatReference(1, config.Stat);
config.Modifier = reader.PerformanceStat(2, config.Modifier);
config.Type = reader.Enum(3, config.Type);
config.RequireBehavior = reader.String(4, config.RequireBehavior);
}
private static void ApplyThermotoggleConfig(ThermotoggleConfig config, BehaviorPayloadReader reader)
{
config.TargetTemperature = reader.Float(1, config.TargetTemperature);
config.HighPass = reader.Bool(2, config.HighPass);
config.Adjustable = reader.Bool(3, config.Adjustable);
}
private static void ApplyThrusterConfig(ThrusterConfig config, BehaviorPayloadReader reader)
{
config.Thrust = reader.PerformanceStat(1, config.Thrust);
config.Visibility = reader.PerformanceStat(2, config.Visibility);
config.Heat = reader.PerformanceStat(3, config.Heat);
config.EnergyUsage = reader.PerformanceStat(4, config.EnergyUsage);
config.ParticlesPrefab = reader.String(5, config.ParticlesPrefab);
}
private static void ApplyWeaponConfig(WeaponConfig config, BehaviorPayloadReader reader)
{
config.DamageType = reader.Enum(1, config.DamageType);
config.Damage = reader.PerformanceStat(2, config.Damage);
config.Penetration = reader.PerformanceStat(3, config.Penetration);
config.DamageSpread = reader.PerformanceStat(4, config.DamageSpread);
config.MinRange = reader.PerformanceStat(5, config.MinRange);
config.Range = reader.PerformanceStat(6, config.Range);
config.DamageCurve = reader.BezierCurve(7, config.DamageCurve);
config.EffectPrefab = reader.String(8, config.EffectPrefab);
config.Energy = reader.PerformanceStat(9, config.Energy);
config.Heat = reader.PerformanceStat(10, config.Heat);
config.Visibility = reader.PerformanceStat(11, config.Visibility);
config.AmmoItemKey = reader.ItemKey(12, config.AmmoItemKey);
config.MagazineSize = reader.Int(13, config.MagazineSize);
config.ReloadTime = reader.Float(14, config.ReloadTime);
config.Spread = reader.PerformanceStat(15, config.Spread);
config.Velocity = reader.PerformanceStat(16, config.Velocity);
}
private static void ApplyInstantWeaponConfig(InstantWeaponConfig config, BehaviorPayloadReader reader)
{
ApplyWeaponConfig(config, reader);
config.Count = reader.PerformanceStat(17, config.Count);
config.BurstTime = reader.PerformanceStat(18, config.BurstTime);
config.Cooldown = reader.PerformanceStat(19, config.Cooldown);
config.SingleAmmoBurst = reader.Bool(20, config.SingleAmmoBurst);
}
private static void ApplyConstantWeaponConfig(ConstantWeaponConfig config, BehaviorPayloadReader reader)
{
ApplyWeaponConfig(config, reader);
config.AmmoInterval = reader.Float(17, config.AmmoInterval);
}
private static void ApplyChargedWeaponConfig(ChargedWeaponConfig config, BehaviorPayloadReader reader)
{
ApplyInstantWeaponConfig(config, reader);
config.ChargeTime = reader.PerformanceStat(21, config.ChargeTime);
config.ChargeEnergy = reader.PerformanceStat(22, config.ChargeEnergy);
config.ChargeHeat = reader.PerformanceStat(23, config.ChargeHeat);
config.CanFireEarly = reader.Bool(24, config.CanFireEarly);
config.FailureCharge = reader.Float(25, config.FailureCharge);
config.FailureDamage = reader.Float(26, config.FailureDamage);
config.ChargeFiringDamageMultiplier = reader.Float(27, config.ChargeFiringDamageMultiplier);
config.ChargeFiringSpreadMultiplier = reader.Float(28, config.ChargeFiringSpreadMultiplier);
config.ChargeFiringBurstCountMultiplier = reader.Float(29, config.ChargeFiringBurstCountMultiplier);
config.ChargeFiringVisibilityMultiplier = reader.Float(30, config.ChargeFiringVisibilityMultiplier);
config.ChargeFiringVelocityMultiplier = reader.Float(31, config.ChargeFiringVelocityMultiplier);
config.ChargeFiringHeatMultiplier = reader.Float(32, config.ChargeFiringHeatMultiplier);
}
private static void ApplyLockWeaponConfig(LockWeaponConfig config, BehaviorPayloadReader reader)
{
ApplyInstantWeaponConfig(config, reader);
config.LockSpeed = reader.PerformanceStat(21, config.LockSpeed);
config.SensorImpact = reader.PerformanceStat(22, config.SensorImpact);
config.LockAngle = reader.PerformanceStat(23, config.LockAngle);
config.DirectionImpact = reader.PerformanceStat(24, config.DirectionImpact);
config.Decay = reader.PerformanceStat(25, config.Decay);
}
private static void ApplyLauncherConfig(LauncherConfig config, BehaviorPayloadReader reader)
{
ApplyLockWeaponConfig(config, reader);
config.GuidanceCurve = reader.Float4Array(26, config.GuidanceCurve);
config.ThrustCurve = reader.Float4Array(27, config.ThrustCurve);
config.LiftCurve = reader.Float4Array(28, config.LiftCurve);
config.Thrust = reader.PerformanceStat(29, config.Thrust);
config.DodgeFrequency = reader.Float(30, config.DodgeFrequency);
config.MissileVelocity = reader.PerformanceStat(31, config.MissileVelocity);
}
private static void ApplyGuidedWeaponConfig(GuidedWeaponConfig config, BehaviorPayloadReader reader)
{
ApplyInstantWeaponConfig(config, reader);
config.GuidanceCurve = reader.Float4Array(21, config.GuidanceCurve);
config.ThrustCurve = reader.Float4Array(22, config.ThrustCurve);
config.LiftCurve = reader.Float4Array(23, config.LiftCurve);
config.Thrust = reader.PerformanceStat(24, config.Thrust);
config.DodgeFrequency = reader.Float(25, config.DodgeFrequency);
config.MissileVelocity = reader.PerformanceStat(26, config.MissileVelocity);
}
private sealed class BehaviorPayloadReader
{
private readonly IReadOnlyDictionary<int, AetheriaRuntimeBehaviorValue> _fields;
public BehaviorPayloadReader(AetheriaRuntimeBehaviorPayload payload)
{
var fields = new Dictionary<int, AetheriaRuntimeBehaviorValue>();
foreach (var field in payload.Fields)
{
if (!fields.ContainsKey(field.Key))
{
fields.Add(field.Key, field.Value);
}
}
_fields = fields;
}
public string String(int key, string fallback = "")
{
return _fields.TryGetValue(key, out var value) ? value.StringValue ?? "" : fallback;
}
public bool Bool(int key, bool fallback = false)
{
return _fields.TryGetValue(key, out var value) ? value.BoolValue : fallback;
}
public float Float(int key, float fallback = 0)
{
return _fields.TryGetValue(key, out var value) ? (float)value.NumberValue : fallback;
}
public int Int(int key, int fallback = 0)
{
return _fields.TryGetValue(key, out var value) ? checked((int)value.NumberValue) : fallback;
}
public uint UInt(int key, uint fallback = 0)
{
return _fields.TryGetValue(key, out var value) ? checked((uint)value.NumberValue) : fallback;
}
public string ItemKey(int key, string fallback = "")
{
return _fields.TryGetValue(key, out var value) &&
!string.IsNullOrWhiteSpace(value.ItemKeyValue)
? value.ItemKeyValue
: fallback;
}
public T Enum<T>(int key, T fallback) where T : struct
{
if (!_fields.TryGetValue(key, out var value))
{
return fallback;
}
if (!string.IsNullOrWhiteSpace(value.StringValue) &&
System.Enum.TryParse(value.StringValue, true, out T parsed))
{
return parsed;
}
return (T)System.Enum.ToObject(typeof(T), checked((int)value.NumberValue));
}
public float3 Float3(int key, float3 fallback = default)
{
return _fields.TryGetValue(key, out var value) ? ToFloat3(value) : fallback;
}
public float4[] Float4Array(int key, float4[] fallback)
{
return _fields.TryGetValue(key, out var value)
? value.Children.Select(ToFloat4).ToArray()
: fallback;
}
public PerformanceStat PerformanceStat(int key, PerformanceStat fallback)
{
return _fields.TryGetValue(key, out var value) ? ToPerformanceStat(value) : fallback;
}
public BezierCurve BezierCurve(int key, BezierCurve fallback)
{
if (!_fields.TryGetValue(key, out var value))
{
return fallback;
}
return new BezierCurve
{
Keys = value.Children.Count > 0
? value.Children[0].Children.Select(ToFloat4).ToArray()
: Array.Empty<float4>()
};
}
public StatReference StatReference(int key, StatReference fallback)
{
if (!_fields.TryGetValue(key, out var value))
{
return fallback;
}
return new StatReference
{
Target = ChildString(value, 1),
Stat = ChildString(value, 2)
};
}
private static PerformanceStat ToPerformanceStat(AetheriaRuntimeBehaviorValue value)
{
return new PerformanceStat
{
Min = ChildFloat(value, 0),
Max = ChildFloat(value, 1),
HeatExponentMultiplier = ChildFloat(value, 2),
DurabilityExponentMultiplier = ChildFloat(value, 3),
QualityExponent = ChildFloat(value, 4)
};
}
private static float3 ToFloat3(AetheriaRuntimeBehaviorValue value)
{
return new float3(ChildFloat(value, 0), ChildFloat(value, 1), ChildFloat(value, 2));
}
private static float4 ToFloat4(AetheriaRuntimeBehaviorValue value)
{
return new float4(ChildFloat(value, 0), ChildFloat(value, 1), ChildFloat(value, 2), ChildFloat(value, 3));
}
private static float ChildFloat(AetheriaRuntimeBehaviorValue value, int index)
{
return value.Children.Count > index ? (float)value.Children[index].NumberValue : 0;
}
private static string ChildString(AetheriaRuntimeBehaviorValue value, int index)
{
return value.Children.Count > index ? value.Children[index].StringValue ?? "" : "";
}
}
public Shape GetRuntimeShape(ItemInstance item)
{
var typedItem = GetRuntimeItem(item);
return ToShape(typedItem?.ShapeWidth ?? 1, typedItem?.ShapeHeight ?? 1, typedItem?.ShapeCells);
}
private static Shape ToShape(int width, int height, IReadOnlyList<AetheriaRuntimeShapeCell> cells)
{
var shape = new Shape(Math.Max(width, 1), Math.Max(height, 1));
if (cells == null) return shape;
foreach (var cell in cells)
shape[new int2(cell.X, cell.Y)] = true;
return shape;
}
public AetheriaRuntimeItemReference CreateReference(AetheriaRuntimeCatalogItem item)
{
return new AetheriaRuntimeItemReference(ToItemKey(item));
}
private static string ToItemKey(AetheriaRuntimeCatalogItem item)
{
return item?.ItemKey ?? "";
}
public void Log(string s)
{
_logger(s);
}
public float GetMass(ItemInstance item)
{
var typedItem = GetRuntimeItem(item);
if (typedItem == null)
{
return 0;
}
return item switch
{
CraftedItemInstance _ => (float)typedItem.Mass,
SimpleCommodity commodity => (float)typedItem.Mass * commodity.Quantity,
_ => 0
};
}
public float GetThermalMass(ItemInstance item)
{
var typedItem = GetRuntimeItem(item);
if (typedItem == null)
{
return 0;
}
return item switch
{
CraftedItemInstance _ => (float)(typedItem.Mass * typedItem.SpecificHeat),
SimpleCommodity commodity => (float)(typedItem.Mass * typedItem.SpecificHeat * commodity.Quantity),
_ => 0
};
}
// Returns stat when not equipped
public float Evaluate(PerformanceStat stat, EquippableItem item)
{
var typedItem = GetRuntimeItem(item);
var maxDurability = (float)(typedItem?.Durability ?? 0);
if (maxDurability <= 0)
{
maxDurability = Math.Max(item.Durability, 1f);
}
var quality = pow(item.Quality, stat.QualityExponent);
var durabilityExponent = lerp(
GameplaySettings.DurabilityQualityMin,
GameplaySettings.DurabilityQualityMax,
pow(item.Quality, GameplaySettings.DurabilityQualityExponent));
var durability = pow(item.Durability / maxDurability, durabilityExponent * stat.DurabilityExponentMultiplier);
var result = lerp(stat.Min, stat.Max, quality * durability);
if (float.IsNaN(result))
throw new InvalidOperationException($"Performance Stat on {typedItem?.Name ?? item.ItemKey} evaluating as NaN: input data is invalid! Durability: {item.Durability} / {maxDurability}");
return result;
}
public int GetPrice(CraftedItemInstance item)
{
var typedItem = GetRuntimeItem(item);
return typedItem == null
? 0
: (int) (GameplaySettings.QualityPriceModifier.Evaluate(item.Quality) * typedItem.Price);
}
public int GetPrice(ItemInstance item)
{
var typedItem = GetRuntimeItem(item);
if (typedItem == null)
{
return 0;
}
return item switch
{
CraftedItemInstance crafted => (int)(GameplaySettings.QualityPriceModifier.Evaluate(crafted.Quality) * typedItem.Price),
SimpleCommodity commodity => typedItem.Price * commodity.Quantity,
_ => typedItem.Price
};
}
public SimpleCommodity CreateSimpleCommodityInstance(AetheriaRuntimeCatalogItem item, int count)
{
if (!string.IsNullOrWhiteSpace(item?.ItemKey))
{
return new SimpleCommodity
{
Reference = CreateReference(item),
Quantity = count
};
}
_logger("Attempted to create simple commodity instance using missing typed item data");
return null;
}
public ItemInstance Instantiate(ItemInstance item)
{
var typedItem = GetRuntimeItem(item);
if (typedItem == null)
{
_logger($"Attempted to instantiate missing item key {item?.ItemKey}");
return null;
}
ItemInstance instance = item switch
{
SimpleCommodity simple => CreateSimpleCommodityInstance(typedItem, simple.Quantity),
CraftedItemInstance => CreateCraftedInstance(typedItem),
_ => null
};
if (instance != null)
instance.Rotation = item.Rotation;
return instance;
}
public CraftedItemInstance CreateCraftedInstance(AetheriaRuntimeCatalogItem item, float quality)
{
if (IsEquippable(item))
return CreateEquippableInstance(item, quality);
if (string.IsNullOrWhiteSpace(item?.ItemKey))
{
throw new NullReferenceException("Attempted to create crafted item instance using missing typed item data!");
}
if (string.Equals(item.Category, AetheriaRuntimeItemCategories.Consumable, StringComparison.Ordinal))
{
return new ConsumableItem
{
Reference = CreateReference(item),
Quality = quality
};
}
return new CompoundCommodity
{
Reference = CreateReference(item),
Quality = quality
};
}
public CraftedItemInstance CreateCraftedInstance(AetheriaRuntimeCatalogItem item)
{
return CreateCraftedInstance(item, SelectCraftedQuality());
}
public EquippableItem CreateEquippableInstance(AetheriaRuntimeCatalogItem item, float quality)
{
if (string.IsNullOrWhiteSpace(item?.ItemKey))
{
throw new NullReferenceException("Attempted to create equippable item instance using missing typed item data!");
}
return new EquippableItem
{
Reference = CreateReference(item),
Quality = quality,
Durability = item.Durability > 0 ? (float)item.Durability : 1f
};
}
public EquippableItem CreateEquippableInstance(AetheriaRuntimeCatalogItem item)
{
return CreateEquippableInstance(item, SelectCraftedQuality());
}
private float SelectCraftedQuality()
{
var quality = Random.NextFloat();
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
{
if (t.Rarity > quality)
tier = t;
}
return tier.Quality;
}
private static bool IsEquippable(AetheriaRuntimeCatalogItem item)
{
return !string.IsNullOrWhiteSpace(item?.HardpointType) ||
string.Equals(item?.Category, AetheriaRuntimeItemCategories.Hull, StringComparison.Ordinal);
}
public (RarityTier tier, int upgrades) GetTier(CraftedItemInstance item)
{
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
if (item.Quality + .001f > t.Quality)
tier = t;
int upgrades = (int) ((item.Quality - tier.Quality) / .0499f);
return (tier, upgrades);
}
}