Aetheria/Assets/Scripts/ServerShared/Behaviors/Radiator.cs

114 lines
3.7 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable]
public class RadiatorConfig : RuntimeBehaviorConfig
{
[Inspectable]
public PerformanceStat Emissivity = new PerformanceStat();
[Inspectable]
public PerformanceStat PumpedHeat = new PerformanceStat();
[InspectableTemperature]
public float TemperatureFloor;
[Inspectable]
public PerformanceStat WasteHeat = new PerformanceStat();
[Inspectable]
public PerformanceStat EnergyUsage = new PerformanceStat();
[Inspectable]
public PerformanceStat ThermalMass = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new Radiator(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Radiator(this, item);
}
}
public class Radiator : Behavior, IAlwaysUpdatedBehavior, IInitializableBehavior
{
public float RadiatorTemperature { get; private set; }
public float Emissivity { get; private set; }
public float PumpedHeat { get; private set; }
public float WasteHeat { get; private set; }
public float EnergyUsage { get; private set; }
private readonly PerformanceStat _emissivity;
private readonly PerformanceStat _pumpedHeat;
private readonly float _temperatureFloor;
private readonly PerformanceStat _wasteHeat;
private readonly PerformanceStat _energyUsage;
private readonly PerformanceStat _thermalMass;
public Radiator(RadiatorConfig data, EquippedItem item) : base(data, item)
{
_emissivity = data.Emissivity;
_pumpedHeat = data.PumpedHeat;
_temperatureFloor = data.TemperatureFloor;
_wasteHeat = data.WasteHeat;
_energyUsage = data.EnergyUsage;
_thermalMass = data.ThermalMass;
}
public Radiator(RadiatorConfig data, ConsumableItemEffect item) : base(data, item)
{
_emissivity = data.Emissivity;
_pumpedHeat = data.PumpedHeat;
_temperatureFloor = data.TemperatureFloor;
_wasteHeat = data.WasteHeat;
_energyUsage = data.EnergyUsage;
_thermalMass = data.ThermalMass;
}
public override bool Execute(float dt)
{
PumpedHeat = Evaluate(_pumpedHeat);
WasteHeat = Evaluate(_wasteHeat);
EnergyUsage = Evaluate(_energyUsage);
var itemTemperature = Temperature;
var tempRatio = max(RadiatorTemperature / itemTemperature, 1);
// Temperature ratio would cause more waste heat than pump capacity, stop executing
if (tempRatio > PumpedHeat / WasteHeat) return true;
if (!Entity.TryConsumeEnergy(EnergyUsage * tempRatio * dt)) return false;
var pumpedHeat = PumpedHeat * max(itemTemperature - _temperatureFloor, 0);
// Radiator temperature is below temperature floor, stop executing
if (pumpedHeat < 0.01f) return true;
var wasteHeat = WasteHeat * tempRatio;
AddHeat((wasteHeat - pumpedHeat) * dt);
RadiatorTemperature += pumpedHeat / Evaluate(_thermalMass) * dt;
return true;
}
public void Update(float delta)
{
Emissivity = Evaluate(_emissivity);
var rad = pow(RadiatorTemperature, ItemManager.GameplaySettings.HeatRadiationExponent) * ItemManager.GameplaySettings.HeatRadiationMultiplier * Emissivity;
RadiatorTemperature -= rad * delta;
Entity.VisibilitySources[this] = rad;
}
public void Initialize()
{
RadiatorTemperature = Temperature;
}
}