Aetheria/Assets/Scripts/ServerShared/CultCache
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Filename Latest commit message Latest commit date
Meta Vens 8d93b937bc Author manufacturer variation as faction products
A design lists role names; a faction product is a manufacturer's branded
build of one, carrying its name, its flavor text, and a pseudo-gaussian
quality distribution per role whose mean is the technology put in and
whose deviation is their quality control. A PerformanceStat may name the
role whose quality it reads, unset reading the item own workmanship as
before, so old saves behave unchanged. Generation selects products rather
than designs, which makes what a faction makes the availability rule.

This is Njordr shape at one dimension: role names, per-role derivation
and per-product distributions carry over when quality widens into
dimensions. No parts exist yet; the product authors the role quality.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 01:12:12 +02:00
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Serialization Cut RethinkDB 2026-09-11 21:48:45 +02:00
Attributes.cs Cut RethinkDB 2026-09-11 21:48:45 +02:00
Attributes.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
CollectionExtensions.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
CollectionExtensions.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
CultCache.cs Delete commented-out code blocks 2026-09-11 22:14:58 +02:00
CultCache.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
DatabaseEntry.cs Author manufacturer variation as faction products 2026-09-12 01:12:12 +02:00
DatabaseEntry.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ReflectionExtensions.cs Tolerate unloadable types in ServerShared reflection scans 2026-09-11 23:14:34 +02:00
ReflectionExtensions.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Serialization.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00