246 lines
8 KiB
C#
246 lines
8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using GameCult.Aetheria.EveRuntime;
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using GameCult.Aetheria.State.Verse;
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using GameCult.Eve.Surface;
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using GameCult.Mesh;
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using UniRx;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IScrollHandler
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{
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public ClickRaycaster Raycaster;
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public Canvas Canvas;
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public SectorMap Map;
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public Camera SectorCamera;
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public MeshRenderer SectorBackgroundRenderer;
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public float ZoomSpeed;
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public float MinViewSize = .1f;
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public float MaxViewSize = 2;
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// public float PathAnimationDamping = .01f;
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// public float PathAnimationDuration = 30;
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// public float PathAnimationDurationPadding = 1.1f;
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public GameObject LegendPanel;
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public float LinkAnimationDuration;
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public float IconAnimationDuration;
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private float2 _startMousePosition;
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private float2 _startMapPosition;
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private Transform _sectorBackgroundTransform;
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private Transform _sectorCameraTransform;
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private UnityEngine.UI.Image _outputImage;
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private RenderTexture _outputTexture;
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private int2 _size;
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private bool _init;
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private float _aspectRatio;
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private float _sectorBackgroundDepth;
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private float _sectorCameraDepth;
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private UIDocument _zoneDetailsSurfaceDocument;
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private AetheriaClientState _runtimeState;
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private readonly AetheriaEveUnitySurfaceChrome _zoneDetailsSurfaceChrome = new AetheriaEveUnitySurfaceChrome
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{
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RootAlignItems = Align.FlexEnd,
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RootPaddingTop = 24f,
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RootPaddingRight = 24f,
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Width = 360f,
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MinWidth = 0f,
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MaxWidth = 420f,
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PaddingLeft = 18f,
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PaddingRight = 18f,
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PaddingTop = 18f,
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PaddingBottom = 18f
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};
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private float2 _position = float2(0.5f);
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private float _viewSize = .5f;
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private AetheriaClientState RuntimeState => _runtimeState ??= AetheriaUnityRuntimeClientProvider.RuntimeState("unity-sector-renderer");
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void Start()
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{
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_outputImage = GetComponent<UnityEngine.UI.Image>();
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_sectorBackgroundTransform = SectorBackgroundRenderer.transform;
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_sectorBackgroundDepth = _sectorBackgroundTransform.position.z;
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_sectorCameraTransform = SectorCamera.transform;
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_sectorCameraDepth = _sectorCameraTransform.position.z;
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Raycaster.OnClickMiss += data =>
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{
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HideZoneDetailsSurface();
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};
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Map.ZoneClicked.Subscribe(zone =>
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{
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RenderZoneDetailsSurface(zone);
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});
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// PathAnimationButton.onClick.AddListener(() =>
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// {
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// Map.StartCoroutine(AnimatePath());
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// });
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}
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private void RenderZoneDetailsSurface(int zoneIndex)
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{
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var surface = ResolveZoneDetailsSurface(zoneIndex);
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if (surface == null)
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return;
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_zoneDetailsSurfaceDocument = AetheriaEveUnitySurfaceHost.RenderRuntime(
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transform,
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_zoneDetailsSurfaceDocument,
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"Aetheria Sector Zone Details Surface",
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surface,
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HandleZoneDetailsSurfaceCommand,
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_zoneDetailsSurfaceChrome);
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}
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private void HandleZoneDetailsSurfaceCommand(EveSurfaceCommandRequest request)
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{
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if (!AetheriaRuntimeZoneDetailsSurfaceCommands.TryRead(request, out var command))
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{
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Debug.LogWarning($"Unknown sector-map zone details command: {request?.Command}");
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return;
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}
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if (command.Kind == AetheriaRuntimeZoneDetailsCommandKind.Close)
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{
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HideZoneDetailsSurface();
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return;
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}
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Debug.LogWarning($"Unknown sector-map zone details command: {request?.Command}");
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}
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private void HideZoneDetailsSurface()
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{
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if (_zoneDetailsSurfaceDocument == null)
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return;
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AetheriaEveUnitySurfaceHost.Hide(_zoneDetailsSurfaceDocument);
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}
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private AetheriaRuntimeSurfaceDocument ResolveZoneDetailsSurface(int zoneIndex)
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{
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if (zoneIndex < 0)
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return null;
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try
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{
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return RuntimeState.ZoneDetailsSurface(zoneIndex).Latest();
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Failed to read Aetheria sector zone details surface from local Verse state: {ex.Message}");
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return null;
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}
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}
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private void OnEnable()
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{
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_init = true;
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SectorCamera.gameObject.SetActive(true);
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var currentZone = ResolveCurrentZone();
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_position = currentZone == null
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? float2.zero
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: new float2((float)currentZone.PositionX, (float)currentZone.PositionY);
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_viewSize = .25f;
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Map.StartReveal(LinkAnimationDuration, IconAnimationDuration);
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if (currentZone != null)
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Map.TryMarkPlayerLocation(currentZone.ZoneIndex);
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}
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private AetheriaRuntimeCurrentZoneDocument ResolveCurrentZone()
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{
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try
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{
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return RuntimeState.CurrentZone.Latest();
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Failed to read Aetheria sector current zone from local Verse state: {ex.Message}");
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return null;
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}
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}
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private void OnDisable()
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{
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HideZoneDetailsSurface();
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if (_outputTexture != null)
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{
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_outputTexture.Release();
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_outputTexture = null;
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}
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SectorCamera.gameObject.SetActive(false);
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}
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private void OnDestroy()
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{
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if (_zoneDetailsSurfaceDocument != null)
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{
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AetheriaEveUnitySurfaceHost.DestroyDocument(_zoneDetailsSurfaceDocument);
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_zoneDetailsSurfaceDocument = null;
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}
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}
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void LateUpdate()
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{
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var size = int2(Screen.width, Screen.height);
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if (_init || size.x != _size.x || size.y != _size.y)
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{
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_aspectRatio = (float) size.x / size.y;
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_size = size;
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if (_outputTexture != null)
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{
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_outputTexture.Release();
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}
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_outputTexture = new RenderTexture(_size.x, _size.y, 16, RenderTextureFormat.Default);
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SectorCamera.targetTexture = _outputTexture;
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_outputImage.material.SetTexture("_DetailTex", _outputTexture);
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}
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UpdateCamera();
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}
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void UpdateCamera()
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{
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var halfSize = _viewSize / 2;
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var bounds = float4(
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_position.x - _aspectRatio * halfSize,
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_position.y - halfSize,
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_position.x + _aspectRatio * halfSize,
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_position.y + halfSize);
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_sectorBackgroundTransform.position = new Vector3(_position.x, _position.y, _sectorBackgroundDepth);
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_sectorBackgroundTransform.localScale = new Vector3(_aspectRatio * _viewSize, _viewSize);
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_sectorCameraTransform.position = new Vector3(_position.x, _position.y, _sectorCameraDepth);
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SectorCamera.orthographicSize = halfSize;
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SectorBackgroundRenderer.material.SetVector("Extents", bounds);
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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_startMousePosition = eventData.position;
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_startMapPosition = _position;
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}
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public void OnDrag(PointerEventData eventData)
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{
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_position = _startMapPosition - ((float2)eventData.position - _startMousePosition) / _size.y * _viewSize;
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}
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public void OnScroll(PointerEventData eventData)
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{
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var mapCenter = float2((float)Screen.width / 2, (float)Screen.height / 2);
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var oldPointerPosition = _position + ((float2)eventData.position - mapCenter) / Screen.height * _viewSize;
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_viewSize = clamp(_viewSize * (1 - eventData.scrollDelta.y * ZoomSpeed), MinViewSize, MaxViewSize);
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var pointerPosition = _position + ((float2)eventData.position - mapCenter) / Screen.height * _viewSize;
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_position += oldPointerPosition - pointerPosition;
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}
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}
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