Converted entity materials to new fade shader Implemented visibility system Refactored per-instance entity code to run inside monobehavior on entity instances Created state machine AI for enemy ships with basic patrol and combat routines Removed legacy AI code (controller item behaviors) Added automatic trigger group assignment for matched weapons Created ship collision system Created shield VFX and colliders
980 lines
65 KiB
XML
980 lines
65 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<LangVersion>latest</LangVersion>
|
|
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
|
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
|
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
|
<CodeAnalysisRuleSet></CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>10.0.20506</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<RootNamespace></RootNamespace>
|
|
<ProjectGuid>{f084b629-16e6-9ccd-eff8-10a39db37a52}</ProjectGuid>
|
|
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<AssemblyName>Assembly-CSharp</AssemblyName>
|
|
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<BaseDirectory>.</BaseDirectory>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE;UNITY_2020_2_1;UNITY_2020_2;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;UNITY_POST_PROCESSING_STACK_V2;TEST_MSAGL;REPORTING;PERSISTENCE;SUBSTANCE_PLUGIN_ENABLED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn></NoWarn>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn></NoWarn>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<NoConfig>true</NoConfig>
|
|
<NoStdLib>true</NoStdLib>
|
|
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ChargeEffectManager.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Primitives\UILineTextureRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\UI\BoolField.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PropertyButton.cs" />
|
|
<Compile Include="Assets\ShieldManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\FlatButton.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\EntityInstance.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Primitives\UILineRendererList.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SchematicDisplay.cs" />
|
|
<Compile Include="Assets\Scripts\RethinkConnection.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs" />
|
|
<Compile Include="Assets\Scripts\Galaxy.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PropertyLabel.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Utilities\SetPropertyUtility.cs" />
|
|
<Compile Include="Assets\Scripts\UI\InventoryCell.cs" />
|
|
<Compile Include="Assets\Scripts\Rotate.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ZoneGravityObject.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TechArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\GravityObject.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\Projectile.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\GradientMapper.cs" />
|
|
<Compile Include="Assets\Scripts\UI\Property.cs" />
|
|
<Compile Include="Assets\ItemFilter.cs" />
|
|
<Compile Include="Assets\Scripts\UI\GalaxyZone.cs" />
|
|
<Compile Include="Assets\Scripts\UI\InputField.cs" />
|
|
<Compile Include="Assets\Scripts\UI\IncrementField.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MenuPanel.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\LightningGunManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ZoneObject.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\SunMaterial.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ZoneRenderer.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Primitives\UILineRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\EventLog.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantLaser.cs" />
|
|
<Compile Include="Assets\Scripts\UI\FlatFlatButton.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\SunObject.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\ArticulationPoint.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SchematicListElement.cs" />
|
|
<Compile Include="Assets\MusicTest.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\ShipInstance.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ClickCatcher.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TradeMenu.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantLaserManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ContextMenu.cs" />
|
|
<Compile Include="Assets\Scripts\CultClient.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ZoneShip.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\BlueNoiseProvider.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantLightning.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\CopyTransform.cs" />
|
|
<Compile Include="Assets\Scripts\UI\InventoryMenu.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ClickRaycaster.cs" />
|
|
<Compile Include="Assets\ShieldAnimation.cs" />
|
|
<Compile Include="Assets\Scripts\UI\RangedFloatField.cs" />
|
|
<Compile Include="Assets\Scripts\FitToCamera.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\GasGiantObject.cs" />
|
|
<Compile Include="Assets\Scripts\UI\InventoryPanel.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MapRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MapViewDragHandler.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\InstantWeaponEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SizeFilter.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\HitscanEffect.cs" />
|
|
<Compile Include="Assets\Scripts\UnityFormatters.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\SnapToGrid.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\WeaponHardpoint.cs" />
|
|
<Compile Include="Assets\ShieldTest.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MapMenuInput.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Utilities\CableCurve.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ClickableCollider.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TechNode.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Primitives\UIPrimitiveBase.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\GameSettings.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\ActionGameManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TabActivator.cs" />
|
|
<Compile Include="Assets\Scripts\UI\AttributeProperty.cs" />
|
|
<Compile Include="Assets\Scripts\UI\LoginScreen.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantWeaponEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ButtonField.cs" />
|
|
<Compile Include="Assets\Scripts\FilterTest.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PlaceUIElementWorldspace.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ConsoleController.cs" />
|
|
<Compile Include="Assets\Scripts\InitialSettings.cs" />
|
|
<Compile Include="Assets\LineMaterialOffset.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SpreadsheetRow.cs" />
|
|
<Compile Include="Assets\Scripts\UI\DropdownMenu.cs" />
|
|
<Compile Include="Assets\Scripts\Gravity.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\PlanetObject.cs" />
|
|
<Compile Include="Assets\Scripts\AetheriaInput.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\LaserManager.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\HitscanManager.cs" />
|
|
<Compile Include="Assets\Scripts\Prototype.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\SectorRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\Mine.cs" />
|
|
<Compile Include="Assets\Scripts\TechTreeMsagl.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SchematicTriggerGroupElement.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ConsoleView.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MinimapCameraTrack.cs" />
|
|
<Compile Include="Assets\Shaders\Compute\Lightning\LightningCompute.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\MapView.cs" />
|
|
<Compile Include="Assets\Scripts\MarkovNameGenerator.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\Laser.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\GuidedProjectileManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SpreadsheetColumnHeader.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Utilities\BezierPath.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\RadiatorHardpoint.cs" />
|
|
<Compile Include="Assets\Scripts\UI\CorporationMenuItem.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\VolumeSampling.cs" />
|
|
<Compile Include="Assets\Scripts\UnityExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\PrototypeParticleReturn.cs" />
|
|
<Compile Include="Assets\Scripts\UnityHelpers.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PropertiesPanel.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TabGroup.cs" />
|
|
<Compile Include="Assets\Scripts\UI\Icons.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ConfirmationDialog.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\ThrusterHardpoint.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantLightningManager.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ProjectileManager.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantParticleWeaponManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TabButton.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\MineManager.cs" />
|
|
<Compile Include="Assets\Shaders\Compute\Stardust\Stardust.cs" />
|
|
<Compile Include="Assets\Scripts\UI\EnumField.cs" />
|
|
<Compile Include="Assets\HoverCursorChange.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\WaveScroll.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MouseHover.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PropertiesList.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\Lightning.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\WeaponChargeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MenuTabButton.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ContextMenuOption.cs" />
|
|
<Compile Include="Assets\Scripts\UI\BackgroundRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\UI\Spreadsheet.cs" />
|
|
<Compile Include="Assets\Scripts\CameraPerlinOrbit.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\HullCollider.cs" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIAdditive.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Add.shader" />
|
|
<None Include="Assets\Shaders\Clouds.shader" />
|
|
<None Include="Assets\Shaders\AdditiveUI.shader" />
|
|
<None Include="Assets\Shaders\Compute\Lightning\Lightning.shader" />
|
|
<None Include="Assets\Shaders\Brushes\LinearWaveBrush.shader" />
|
|
<None Include="Assets\Resources\Sprites\Attribution.txt" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIScreen.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Multiply.shader" />
|
|
<None Include="Assets\Allegorithmic\Plugins\EULA.txt" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIMultiply.shader" />
|
|
<None Include="Assets\Shaders\GalaxyMap.shader" />
|
|
<None Include="Assets\Shaders\Compute\Lightning\LightningVertex.cginc" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UILinearDodge.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Alpha Blend.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\SoftMaskShader.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Premultiply Blend.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle VertexLit Blended.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
|
|
<None Include="Assets\Shaders\IsolinesUI.shader" />
|
|
<None Include="Assets\Shaders\Compute\Stardust\Stardust.compute" />
|
|
<None Include="Assets\Shaders\Compute\Stardust\Stardust.shader" />
|
|
<None Include="Assets\Shaders\MaskedWorldSpaceUI.shader" />
|
|
<None Include="Assets\Shaders\Brushes\PowerBrush.shader" />
|
|
<None Include="Assets\Shaders\DitheredParticles.shader" />
|
|
<None Include="Assets\Shaders\Raymarching\VolumeJupiter.shader" />
|
|
<None Include="Assets\Shaders\ViewNormalEmissive.shader" />
|
|
<None Include="Assets\Shaders\Particle Standard Unlit.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle MultiplyDouble.shader" />
|
|
<None Include="Assets\Shaders\Brushes\CubicPulseBrush.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle AddMultiply.shader" />
|
|
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Blend.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
|
|
<None Include="Assets\Shaders\MaskedUIBlur.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
|
|
<None Include="Assets\Shaders\Compute\Lightning\Lightning.compute" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" />
|
|
<None Include="Assets\Shaders\Shield.shader" />
|
|
<None Include="Assets\Shaders\Raymarching\VolumeRender.shader" />
|
|
<None Include="Assets\Shaders\Background.shader" />
|
|
<None Include="Assets\Shaders\Brushes\RadialWaveBrush.shader" />
|
|
<None Include="Assets\Allegorithmic\Plugins\engine_build_info.txt" />
|
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
|
<None Include="Assets\Shaders\Dither Functions.cginc" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UISoftAdditive.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle AddSmooth.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIImageCrop.shader" />
|
|
<None Include="Assets\Shaders\Brushes\SimplexBrush.shader" />
|
|
<None Include="Assets\Shaders\GaussianBlurFilter.shader" />
|
|
<None Include="Assets\Shaders\AdditiveUIScreenSpaceDetail.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
|
|
<None Include="Assets\Shaders\GlowFade.shader" />
|
|
<None Include="Assets\Shaders\Isolines.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
|
|
<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile.shader" />
|
|
<None Include="Assets\Shaders\ViewNormalEmissiveGlowFade.shader" />
|
|
<None Include="Assets\Shaders\Brushes\CellBrush.shader" />
|
|
<None Include="Assets\Shaders\MaskedWorldSpaceAdditiveUI.shader" />
|
|
<None Include="Assets\Shaders\AdditiveUIDetail.shader" />
|
|
<None Include="Assets\Shaders\Raymarching\VolumeSun.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIParticleHidden.shader" />
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ARModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AccessibilityModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AudioModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClothModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterInputModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CrashReportingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DSPGraphModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DirectorModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GameCenterModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GridModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.HotReloadModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.IMGUIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ImageConversionModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputLegacyModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.LocalizationModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PhysicsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Physics2DModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ProfilerModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.StreamingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubstanceModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubsystemsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TLSModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TilemapModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UNETModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UmbraModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityConnectModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityCurlModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VFXModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VRModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VehiclesModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VideoModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.WindModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XRModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.CoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.GraphViewModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIElementsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIServiceModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UnityConnectModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks.Extensions">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Remotion.Linq">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Remotion.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Newtonsoft.Json">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Memory">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Memory.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Extensions.Logging.Abstractions">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="nunit.framework">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.ext.nunit@1.0.5/net35/unity-custom/nunit.framework.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Google.Protobuf">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Google.Protobuf/lib/net45/Google.Protobuf.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Buffers">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Buffers.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Burst.Unsafe">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.burst@1.4.3/Unity.Burst.Unsafe.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="QuickGraph">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/QuickGraph.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Substance.Game">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance.Game.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="mscorlib">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Core">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics.Vectors">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.CSharp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Data">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Win32.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="netstandard">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.AppContext">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.Concurrent">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.NonGeneric">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.Specialized">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Annotations">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.TypeConverter">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Console">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Data.Common">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Contracts">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Debug">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Process">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.StackTrace">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Tools">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.TraceSource">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Drawing.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Dynamic.Runtime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization.Calendars">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.Compression.ZipFile">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.Watcher">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.IsolatedStorage">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.MemoryMappedFiles">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.Pipes">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Expressions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Parallel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Queryable">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http.Rtc">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.NameResolution">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.NetworkInformation">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Ping">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Requests">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Security">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Sockets">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebHeaderCollection">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebSockets.Client">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebSockets">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ObjectModel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.Reader">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.ResourceManager">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.Writer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Handles">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Numerics">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Json">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Xml">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Claims">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Csp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Encoding">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Principal">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.SecureString">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Duplex">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Http">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.NetTcp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Security">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.Encoding">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.Encoding.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.RegularExpressions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Overlapped">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks.Parallel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Thread">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.ThreadPool">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Timer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ValueTuple">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.ReaderWriter">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XmlDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XmlSerializer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XPath">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XPath.XDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Recorder.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VSCode.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Recorder.Base">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Recorder.Base.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualStudio.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Timeline">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Burst.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Burst.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.2D.Sprite.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Postprocessing.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UI">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.InputSystem">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Rider.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpatialTracking">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Mathematics">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Cinemachine">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Burst">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Burst.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="com.unity.cinemachine.editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Postprocessing.Runtime">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Timeline.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.XR.LegacyInputHelpers">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Mathematics.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.SpatialTracking">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Recorder">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
|
|
<Project>{a442877d-fc0d-6756-0a98-3ca4312f9253}</Project>
|
|
<Name>Assembly-CSharp-firstpass</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="Substance.EditorHelper.csproj">
|
|
<Project>{dd909206-f54e-1c12-ed74-b4e22d464f6a}</Project>
|
|
<Name>Substance.EditorHelper</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="MessagePack.csproj">
|
|
<Project>{c511ef21-dc27-883d-b027-9a4b6f36bae4}</Project>
|
|
<Name>MessagePack</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="Substance.Platform.csproj">
|
|
<Project>{2ca9591a-f6e2-fafd-e598-0f0563c5ae57}</Project>
|
|
<Name>Substance.Platform</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="Economy.Shared.Unity.csproj">
|
|
<Project>{c2362ba6-dee9-92b9-0779-f5fcf5968986}</Project>
|
|
<Name>Economy.Shared.Unity</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="UniRx.csproj">
|
|
<Project>{4d885cb7-1f9e-abb3-b070-7265b432ecda}</Project>
|
|
<Name>UniRx</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project>
|