Aetheria/Assets/Scripts/ServerShared/ItemManager.cs
2026-06-13 19:30:18 +01:00

233 lines
6.9 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using Random = Unity.Mathematics.Random;
using JM.LinqFaster;
using UniRx;
using float4 = Unity.Mathematics.float4;
public class ItemManager
{
public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue));
// public SimpleCommodityData[] Resources;
// public Dictionary<Guid, List<IController>> CorporationControllers = new Dictionary<Guid, List<IController>>();
// public Dictionary<Guid, ZoneDefinition> GalaxyZones;
private Action<string> _logger;
private double _time;
private float _deltaTime;
private Dictionary<Guid, Zone> _zones = new Dictionary<Guid, Zone>();
// private Guid _forceLoadZone;
private readonly IRuntimeItemCatalogReader _itemData;
public GameplaySettings GameplaySettings { get; }
// public double Time
// {
// get => _time;
// set
// {
// _deltaTime = (float) (value - _time);
// _time = value;
// //Log($"GameContext delta time: {_deltaTime}");
// }
// }
// private readonly Dictionary<CraftedItemData, int> Tier = new Dictionary<CraftedItemData, int>();
public ItemManager(IRuntimeItemCatalogReader itemData, GameplaySettings settings, Action<string> logger)
{
_itemData = itemData;
GameplaySettings = settings;
_logger = logger;
}
public T GetCatalogEntry<T>(Guid id) where T : ItemData
{
return _itemData.Get<T>(id);
}
public RuntimeCatalogLink<ItemData> CreateLink(ItemData item)
{
return new RuntimeCatalogLink<ItemData>(item);
}
public ItemData GetData(ItemInstance item)
{
Hydrate(item);
return item?.Data?.Value;
}
public void Hydrate(ItemInstance item)
{
if (item?.Data == null || item.Data.Value != null)
{
return;
}
var data = _itemData.Get(item.Data.LinkID);
if (data == null)
{
_logger($"Attempted to hydrate missing item id {item.Data.LinkID}");
return;
}
item.Data.SetValue(data);
}
public void Log(string s)
{
_logger(s);
}
public SimpleCommodityData GetData(SimpleCommodity item)
{
return GetData((ItemInstance)item) as SimpleCommodityData;
}
public CraftedItemData GetData(CraftedItemInstance item)
{
return GetData((ItemInstance)item) as CraftedItemData;
}
public EquippableItemData GetData(EquippableItem item)
{
return GetData((ItemInstance)item) as EquippableItemData;
}
public float GetMass(ItemInstance item)
{
return item switch
{
CraftedItemInstance _ => GetData(item).Mass,
SimpleCommodity commodity => GetData(item).Mass * commodity.Quantity,
_ => 0
};
}
public float GetThermalMass(ItemInstance item)
{
var data = GetData(item);
return item switch
{
CraftedItemInstance _ => data.Mass * data.SpecificHeat,
SimpleCommodity commodity => data.Mass * data.SpecificHeat * commodity.Quantity,
_ => 0
};
}
// Returns stat when not equipped
public float Evaluate(PerformanceStat stat, EquippableItem item)
{
var data = GetData(item);
var quality = pow(item.Quality, stat.QualityExponent);
var durabilityExponent = lerp(
GameplaySettings.DurabilityQualityMin,
GameplaySettings.DurabilityQualityMax,
pow(item.Quality, GameplaySettings.DurabilityQualityExponent));
var durability = pow(item.Durability / data.Durability, durabilityExponent * stat.DurabilityExponentMultiplier);
var result = lerp(stat.Min, stat.Max, quality * durability);
if (float.IsNaN(result))
throw new InvalidOperationException($"Performance Stat on {data.Name} evaluating as NaN: input data is invalid! Durability: {item.Durability} / {data.Durability}");
return result;
}
public int GetPrice(CraftedItemInstance item)
{
var data = GetData(item);
return (int) (GameplaySettings.QualityPriceModifier.Evaluate(item.Quality) * data.Price);
}
public SimpleCommodity CreateInstance(SimpleCommodityData item, int count)
{
if (item != null)
{
var newItem = new SimpleCommodity
{
Data = CreateLink(item),
Quantity = count
};
//ItemData.Add(newItem);
return newItem;
}
_logger("Attempted to create Simple Commodity instance using missing or incorrect item id");
return null;
}
public ItemInstance Instantiate(ItemInstance item)
{
var data = GetData(item);
if(data is CraftedItemData c)
{
var i = CreateInstance(c);
i.Rotation = item.Rotation;
return i;
}
if (item is SimpleCommodity s)
{
var i = CreateInstance(data as SimpleCommodityData, s.Quantity);
i.Rotation = item.Rotation;
return i;
}
return null;
}
public CraftedItemInstance CreateInstance(CraftedItemData item, float quality)
{
if (item is EquippableItemData equippableItemData)
{
return new EquippableItem
{
Data = CreateLink(item), Quality = quality, Durability = equippableItemData.Durability
};
}
var newCommodity = new CompoundCommodity
{
Data = CreateLink(item),
Quality = quality
};
return newCommodity;
}
public CraftedItemInstance CreateInstance(CraftedItemData item)
{
if (item == null)
{
throw new NullReferenceException("Attempted to create crafted item instance using missing or incorrect item data!");
return null;
}
var quality = Random.NextFloat();
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
{
if (t.Rarity > quality)
tier = t;
}
return CreateInstance(item, tier.Quality);
}
public (RarityTier tier, int upgrades) GetTier(CraftedItemInstance item)
{
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
if (item.Quality + .001f > t.Quality)
tier = t;
int upgrades = (int) ((item.Quality - tier.Quality) / .0499f);
return (tier, upgrades);
}
}