Thrust, DodgeFrequency and MissileVelocity are gone from LauncherData (keys 29-31) and GuidedWeaponData (keys 24-26), keys reserved. GuidedProjectileManager flies the round from MunitionParts.Of: Acceleration, MaxSpeed and EvasionFrequency, evaluated through the item. munition-parts-migrate is deleted with the fields it read. The shipped catalog still carries the dead keys in this commit; the next commit re-saves it. The Unity assembly was not compiled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
47 lines
No EOL
1.6 KiB
C#
47 lines
No EOL
1.6 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using MessagePack;
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using Newtonsoft.Json;
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using CultMath;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class LauncherData : LockWeaponData
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{
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[InspectableAnimationCurve, JsonProperty("guidance"), Key(26)]
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public float4[] GuidanceCurve;
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[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(27)]
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public float4[] ThrustCurve;
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[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(28)]
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public float4[] LiftCurve;
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// Keys 29-31 were Thrust, DodgeFrequency and MissileVelocity, retired for the munition parts (MunitionParts.cs); do not reuse.
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new LockWeapon(this, item);
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}
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}
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class GuidedWeaponData : InstantWeaponData
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{
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[InspectableAnimationCurve, JsonProperty("guidance"), Key(21)]
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public float4[] GuidanceCurve;
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[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(22)]
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public float4[] ThrustCurve;
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[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(23)]
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public float4[] LiftCurve;
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// Keys 24-26 were Thrust, DodgeFrequency and MissileVelocity, retired for the munition parts (MunitionParts.cs); do not reuse.
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new InstantWeapon(this, item);
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}
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} |