Meta Vens
b1c241fb82
Re-map playground Cut 2 as fire control with subsystem reveal
...
Imagination pass. Hits are rolled from targeting-system, sensor and weapon
spread factors; subsystems reveal between the armor and gear info thresholds;
Unity effects become presentation. Forks F, A, T, V, E, L await rulings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 05:01:27 +02:00
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aetheria-perfect-machine-map.md
Stop pointing the parked map at AetheriaEve as a living rebuild
2026-09-13 13:48:46 +02:00
cultcache-migration-cut.md
Record the Studio click-through and the dropped grouping features
2026-09-17 02:08:41 +02:00
cultcache-migration-postmortem.md
Record the Studio click-through and the dropped grouping features
2026-09-17 02:08:41 +02:00
cultcache-migration-target.md
Record the Studio click-through and the dropped grouping features
2026-09-17 02:08:41 +02:00
headless-playground-cut.md
Re-map playground Cut 2 as fire control with subsystem reveal
2026-09-17 05:01:27 +02:00
item-provenance-cut.md
Record the reopen-defect ruling: persisted behaviors as a pairs array
2026-09-17 04:48:14 +02:00
item-provenance-substrate.md
Record F4 as ruled: quality stored per lot per role
2026-09-17 03:20:18 +02:00
item-provenance-target.md
Record the placeholder origin and in-place factory construction rulings
2026-09-17 02:54:48 +02:00
three-gates-scope.md
Record the subsystem-reveal targeting ruling
2026-09-17 04:50:14 +02:00