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2026-10-23 06:09:24 +02:00 |
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ChargeEffectManager.cs
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Entity: an equipped item keeps the hardpoint it occupies
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2026-10-03 14:57:27 +02:00 |
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ChargeEffectManager.cs.meta
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Charged Weapons & Hitscan Weapons
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2021-01-30 01:02:11 +00:00 |
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ConstantLaser.cs
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Fire control Cut 4, part 2: the last five weapon kinds join FireControl
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2026-09-19 15:17:17 +02:00 |
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ConstantLaser.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ConstantLaserManager.cs
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Entity: an equipped item keeps the hardpoint it occupies
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2026-10-03 14:57:27 +02:00 |
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ConstantLaserManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ConstantLightning.cs
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Fire control Cut 4, part 2: the last five weapon kinds join FireControl
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2026-09-19 15:17:17 +02:00 |
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ConstantLightning.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ConstantLightningManager.cs
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Entity: an equipped item keeps the hardpoint it occupies
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2026-10-03 14:57:27 +02:00 |
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ConstantLightningManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ConstantParticleWeapon.cs
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Fire control Cut 4, part 2: the last five weapon kinds join FireControl
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2026-09-19 15:17:17 +02:00 |
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ConstantParticleWeapon.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ConstantParticleWeaponManager.cs
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Entity: an equipped item keeps the hardpoint it occupies
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2026-10-03 14:57:27 +02:00 |
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ConstantParticleWeaponManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ConstantWeaponEffectManager.cs
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ConstantWeaponEffectManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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GuidedProjectile.cs
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contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
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2026-10-13 07:13:55 +02:00 |
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GuidedProjectile.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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GuidedProjectileManager.cs
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Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
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2026-10-15 23:41:49 +02:00 |
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GuidedProjectileManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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HitscanEffect.cs
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Fire control Cut 4, part 2: the last five weapon kinds join FireControl
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2026-09-19 15:17:17 +02:00 |
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HitscanEffect.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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HitscanManager.cs
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Entity: an equipped item keeps the hardpoint it occupies
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2026-10-03 14:57:27 +02:00 |
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HitscanManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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InstantWeaponEffectManager.cs
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Fire control Cut 3: hit authority moves to FireControl
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2026-09-19 14:07:07 +02:00 |
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InstantWeaponEffectManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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Laser.cs
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Fire control Cut 3: hit authority moves to FireControl
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2026-09-19 14:07:07 +02:00 |
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Laser.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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LaserManager.cs
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Entity: an equipped item keeps the hardpoint it occupies
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2026-10-03 14:57:27 +02:00 |
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LaserManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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Lightning.cs
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Fire control Cut 3: hit authority moves to FireControl
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2026-09-19 14:07:07 +02:00 |
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Lightning.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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LightningGunManager.cs
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Entity: an equipped item keeps the hardpoint it occupies
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2026-10-03 14:57:27 +02:00 |
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LightningGunManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ParticleChargeEffect.cs
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ParticleChargeEffect.cs.meta
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Charged Weapons & Hitscan Weapons
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2021-01-30 01:02:11 +00:00 |
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Projectile.cs
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Projectile: a round is told of its shot by its manager's one subscription, and first seen where its barrel was when the sim fired it inside the step
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2026-10-23 06:09:24 +02:00 |
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Projectile.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ProjectileManager.cs
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Projectile: a round is told of its shot by its manager's one subscription, and first seen where its barrel was when the sim fired it inside the step
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2026-10-23 06:09:24 +02:00 |
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ProjectileManager.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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WeaponChargeEffect.cs
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Charged Weapons & Hitscan Weapons
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2021-01-30 01:02:11 +00:00 |
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WeaponChargeEffect.cs.meta
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Charged Weapons & Hitscan Weapons
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2021-01-30 01:02:11 +00:00 |