The 6000.3 serializer adds its default fields (iOS thermal FPS limits, androidDisplayOptions, metalUseMetalDisplayLink, switchGraphicsJobsSyncAfterKick, m_UseUCBPForAssetBundles) on first open. No setting changes value; this finishes the upgrade so every editor open stops dirtying the files. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
17 lines
479 B (Stored with Git LFS)
Text
17 lines
479 B (Stored with Git LFS)
Text
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1045 &1
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EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Main Menu.unity
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guid: 89920435286a77747af9ab9cf191ab24
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- enabled: 1
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path: Assets/Scenes/ARPG.unity
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guid: 9f0018f607190c844bf0861630f12195
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m_configObjects:
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com.unity.input.settings: {fileID: 11400000, guid: 1b1764218d874d14fae124dc24fec488,
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type: 2}
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m_UseUCBPForAssetBundles: 0
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