Fixed loadout generator tutorial edge cases Recreated missing items Created field shader & test scene
42 lines
1,013 B
C#
42 lines
1,013 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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public class MouseRotate : MonoBehaviour
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{
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public float Speed;
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public ClickRaycaster Click;
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private bool _rotating = false;
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private Vector3 _euler;
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void Start()
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{
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Click.OnClickMiss += data =>
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{
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_rotating = true;
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//Debug.Log("Started Rotating");
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};
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_euler = transform.localEulerAngles;
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}
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// Update is called once per frame
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void Update()
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{
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if (_rotating && !Mouse.current.leftButton.isPressed)
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{
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_rotating = false;
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//Debug.Log("Stopped Rotating");
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}
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if (_rotating)
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{
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var mouse = Mouse.current.delta.ReadValue();
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_euler.x -= mouse.y*Speed;
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_euler.y += mouse.x*Speed;
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transform.rotation = Quaternion.Euler(_euler);
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}
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}
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}
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