Aetheria/Assets/Scripts/ServerShared/Environment.cs
Reinier Vens b08423b936 NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
Added new clouds shader with improved raymarching loop
Currently only being used in main menu (rest is coming right up!)
Removed WWise (it's nice, but all it's doing is throwing exceptions rn since we ain't about to get a license)
2022-07-10 02:53:09 +01:00

139 lines
4.8 KiB
C#

using System;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using static Unity.Mathematics.noise;
using float2 = Unity.Mathematics.float2;
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class ZoneEnvironment
{
[JsonProperty("nebula"), Key(0)] public NebulaSettings Nebula;
[JsonProperty("flow"), Key(1)] public FlowSettings Flow;
[JsonProperty("noise"), Key(2)] public NoiseSettings Noise;
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class NebulaSettings
{
[JsonProperty("fillDensity"), Key(0)] public float FillDensity;
[JsonProperty("fillDistance"), Key(1)] public float FillDistance;
[JsonProperty("fogDensity"), Key(2)] public float FloorDensity;
[JsonProperty("cloudDensity"), Key(3)] public float PatchDensity;
[JsonProperty("fogOffset"), Key(4)] public float FloorOffset;
[JsonProperty("fogBlend"), Key(5)] public float FloorBlend;
[JsonProperty("cloudBlend"), Key(6)] public float PatchBlend;
[JsonProperty("luminance"), Key(7)] public float Luminance;
[JsonProperty("tintExponent"), Key(8)] public float TintExponent;
[JsonProperty("tintLodExponent"), Key(9)] public float TintLodExponent;
[JsonProperty("safetyDistance"), Key(10)] public float SafetyDistance;
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class FlowSettings
{
[JsonProperty("scale"), Key(0)] public float Scale;
[JsonProperty("amplitude"), Key(1)] public float Amplitude;
[JsonProperty("scrollSpeed"), Key(2)] public float ScrollSpeed;
[JsonProperty("velocity"), Key(3)] public float Speed;
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class NoiseSettings
{
[JsonProperty("scale"), Key(0)] public float Scale;
[JsonProperty("amplitude"), Key(1)] public float Amplitude;
[JsonProperty("exponent"), Key(2)] public float Exponent;
[JsonProperty("speed"), Key(3)] public float Speed;
}
[Union(0, typeof(PowerBrush)),
Union(1, typeof(SimplexBrush)),
Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public abstract class Brush
{
[JsonProperty("layerMask"), Key(0)] public BrushLayer LayerMask;
[JsonProperty("cutoff"), Key(1)] public float Cutoff;
[JsonProperty("depth"), Key(2)] public float Depth;
[JsonProperty("envelopeExponent"), Key(3)] public float EnvelopeExponent;
float powerPulse( float x, float power )
{
x = saturate(abs(x))-.001f;
return pow((x + 1.0f) * (1.0f - x), power);
}
protected abstract float Evaluate(float2 world, float2 uv);
public float Evaluate(float2 world, float2 pos, float2 radius)
{
var uv = (world - pos) / radius;
float dist = length(uv)*2;
float envelope = min(Cutoff, powerPulse(dist,EnvelopeExponent)) * smoothstep(1, .95f, dist);
return Depth * Evaluate(world, uv) * envelope;
}
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class PowerBrush : Brush
{
protected override float Evaluate(float2 world, float2 uv)
{
return 1;
}
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public abstract class TextureBrush : Brush
{
[JsonProperty("frequency"), Key(4)] public float2 Frequency;
[JsonProperty("phase"), Key(5)] public float2 Phase;
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public abstract class AnimatedBrush : TextureBrush
{
[JsonProperty("animationSpeed"), Key(6)] public float AnimationSpeed;
[IgnoreMember]
public float Time { get; set; }
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class SimplexBrush : TextureBrush
{
[JsonProperty("absolute"), Key(6)] public bool AbsoluteValue;
protected override float Evaluate(float2 world, float2 uv)
{
var noise = snoise(world * Frequency + Phase);
return AbsoluteValue ? abs(noise) : noise;
}
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class AnimatedSimplexBrush : AnimatedBrush
{
[JsonProperty("absolute"), Key(7)] public bool AbsoluteValue;
protected override float Evaluate(float2 world, float2 uv)
{
var noise = snoise(float3(float2(world * Frequency + Phase), AnimationSpeed * Time));
return AbsoluteValue ? abs(noise) : noise;
}
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class RadialWaveBrush : TextureBrush
{
[JsonProperty("waveExponent"), Key(7)] public float WaveExponent;
protected override float Evaluate(float2 world, float2 uv)
{
float dist = length(uv);
float ang = atan2(uv.y,uv.x);
return cos((ang + Phase.x) * Frequency.x * PI + (pow(dist, WaveExponent) + Phase.y) * Frequency.y);
}
}