Refactored game loop to allow full local testing Added AI controller abstractions Added ability to save database to local copy for offline testing Tech Tab is now interactive, has properties panel
133 lines
5 KiB
C#
133 lines
5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using RethinkDb.Driver;
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using RethinkDb.Driver.Net;
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using UniRx;
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using UnityEngine;
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public static class RethinkConnection
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{
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public static RethinkDB R = RethinkDB.R;
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public static Connection RethinkConnect(DatabaseCache cache, string connectionString, bool syncLocalChanges = true)
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{
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// Add Unity.Mathematics serialization support to RethinkDB Driver
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//Converter.Serializer.Converters.Add(new MathJsonConverter());
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JsonConvert.DefaultSettings = () => new JsonSerializerSettings
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{
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Converters = new List<JsonConverter>
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{
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new MathJsonConverter(),
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Converter.DateTimeConverter,
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Converter.BinaryConverter,
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Converter.GroupingConverter,
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Converter.PocoExprConverter
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}
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};
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var connection = R.Connection().Hostname(connectionString).Port(RethinkDBConstants.DefaultPort).Timeout(60).Connect();
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Debug.Log("Connected to RethinkDB");
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if (syncLocalChanges)
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{
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// When entries are changed locally, push the changes to RethinkDB
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cache.OnDataUpdateLocal += async entry =>
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{
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var table = entry.GetType().GetCustomAttribute<RethinkTableAttribute>()?.TableName ?? "Other";
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var result = await R
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.Db("Aetheria")
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.Table(table)
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.Get(entry.ID)
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.Replace(entry)
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.RunAsync(connection);
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Debug.Log($"Uploaded entry to RethinkDB: {entry.ID} result: {result}");
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};
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cache.OnDataInsertLocal += async entry =>
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{
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var table = entry.GetType().GetCustomAttribute<RethinkTableAttribute>()?.TableName ?? "Other";
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var result = await R
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.Db("Aetheria")
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.Table(table)
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.Insert(entry)
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.RunAsync(connection);
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Debug.Log($"Inserted entry to RethinkDB: {entry.ID} result: {result}");
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};
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cache.OnDataDeleteLocal += async entry =>
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{
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var table = entry.GetType().GetCustomAttribute<RethinkTableAttribute>()?.TableName ?? "Other";
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var result = await R
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.Db("Aetheria")
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.Table(table)
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.Get(entry.ID)
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.Delete()
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.RunAsync(connection);
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Debug.Log($"Deleted entry from RethinkDB: {entry.ID} result: {result}");
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};
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}
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// Get all item data from RethinkDB
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Task.Run(async () =>
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{
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var result = await R
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.Db("Aetheria")
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.Table("Items")
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.RunCursorAsync<DatabaseEntry>(connection);
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while (await result.MoveNextAsync())
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{
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var entry = result.Current;
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Debug.Log($"Received Items entry from RethinkDB: {entry.GetType()} {(entry as INamedEntry)?.EntryName ?? ""}:{entry.ID}");
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cache.Add(entry, true);
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}
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}).WrapErrors();
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// Get globaldata and all galaxy map layer data from RethinkDB
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Task.Run(async () =>
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{
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var result = await R
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.Db("Aetheria")
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.Table("Galaxy")
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//.Filter(o => o["$type"]==typeof(GalaxyMapLayerData).Name || o["$type"]==typeof(GlobalData).Name)
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.RunCursorAsync<DatabaseEntry>(connection);
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while (await result.MoveNextAsync())
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{
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var entry = result.Current;
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Debug.Log($"Received Galaxy entry from RethinkDB: {entry.GetType()} {(entry as INamedEntry)?.EntryName ?? ""}:{entry.ID}");
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cache.Add(entry, true);
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}
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}).WrapErrors();
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// Subscribe to changes from RethinkDB
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Task.Run(async () =>
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{
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var result = await R
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.Db("Aetheria")
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.Table("Items")
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.Changes()
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.RunChangesAsync<DatabaseEntry>(connection);
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while (await result.MoveNextAsync())
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{
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var change = result.Current;
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if(change.OldValue == null)
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Debug.Log($"Received change from RethinkDB (Entry Created): {change.NewValue.ID}");
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else if(change.NewValue == null)
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Debug.Log($"Received change from RethinkDB (Entry Deleted): {change.OldValue.ID}");
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else
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Debug.Log($"Received change from RethinkDB: {change.NewValue.ID}");
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cache.Add(change.NewValue, true);
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}
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}).WrapErrors();
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Observable.Timer(DateTimeOffset.Now, TimeSpan.FromSeconds(60)).Subscribe(_ =>
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{
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Debug.Log(R.Now().Run<DateTime>(connection).ToString() as string);
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});
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return connection;
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}
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}
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