Aetheria/Assets/Scripts/ServerShared/ExponentialCurve.cs
Reinier Vens 1f90d3639a Asteroids & Refactoring
We have proper belts that hug the Grid, reactive properties for planet instance data, and more!
2020-12-01 00:16:11 +00:00

37 lines
954 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Serializable, MessagePackObject, JsonObject]
public class ExponentialCurve
{
[JsonProperty("exponent"), Key(0)]
public float Exponent;
[JsonProperty("multiplier"), Key(1)]
public float Multiplier;
[JsonProperty("constant"), Key(2)]
public float Constant;
public float Evaluate(float value) => Multiplier * pow(value, Exponent) + Constant;
}
[Serializable, MessagePackObject, JsonObject]
public class ExponentialLerp
{
[JsonProperty("exponent"), Key(0)]
public float Exponent;
[JsonProperty("max"), Key(1)]
public float Minimum;
[JsonProperty("min"), Key(2)]
public float Maximum;
public float Evaluate(float value) => Minimum + pow(saturate(value), Exponent) * (Maximum - Minimum);
}