Aetheria/Assets/Scripts/Gameplay/AetheriaUnityRenderSplatViewportSource.cs
2026-06-28 02:32:13 +01:00

140 lines
3.8 KiB
C#

using System;
using GameCult.Aetheria.State.Verse;
using UnityEngine;
public sealed class AetheriaUnityRenderSplatViewportSource : MonoBehaviour
{
[SerializeField]
private AetheriaRenderSplatRasterizer rasterizer;
[SerializeField]
private AetheriaRenderSplatLayerRenderer layerRenderer;
[SerializeField]
private string layerKey = AetheriaRuntimeRenderSplatLayerKeys.GravityHeight;
[SerializeField]
private Vector2 position;
[SerializeField]
private Vector2 size = new Vector2(1024, 1024);
[SerializeField]
private float refreshIntervalSeconds = 0.5f;
[SerializeField]
private bool renderInLateUpdate = true;
private float _nextRefreshTime;
private AetheriaRuntimeRenderSplatsViewportDocument _document;
public RenderTexture TargetTexture
{
get
{
if (layerRenderer != null && layerRenderer.TryGetTexture(layerKey, out var texture))
return texture;
return rasterizer != null ? rasterizer.TargetTexture : null;
}
}
private void Reset()
{
rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
layerRenderer = GetComponent<AetheriaRenderSplatLayerRenderer>();
}
private void LateUpdate()
{
if (renderInLateUpdate)
RenderLatest();
}
public bool RenderLatest()
{
ResolveRenderers();
if (layerRenderer == null && rasterizer == null)
return false;
RefreshDocument(false);
if (_document == null)
return false;
if (layerRenderer != null)
{
layerRenderer.Render(_document, Mathf.RoundToInt(size.x), Mathf.RoundToInt(size.y));
return true;
}
rasterizer.Render(_document, Mathf.RoundToInt(size.x), Mathf.RoundToInt(size.y));
return true;
}
private void ResolveRenderers()
{
if (layerRenderer == null)
layerRenderer = GetComponent<AetheriaRenderSplatLayerRenderer>();
if (rasterizer == null)
rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
if (layerRenderer == null && rasterizer == null)
layerRenderer = gameObject.AddComponent<AetheriaRenderSplatLayerRenderer>();
}
public void SetLayerKey(string value)
{
layerKey = string.IsNullOrWhiteSpace(value)
? AetheriaRuntimeRenderSplatLayerKeys.GravityHeight
: value;
}
public void SetViewport(Vector2 center, Vector2 viewportSize)
{
position = center;
size = viewportSize;
RefreshDocument(true);
}
private void RefreshDocument(bool force)
{
if (!force && Time.unscaledTime < _nextRefreshTime)
return;
_nextRefreshTime = Time.unscaledTime + Mathf.Max(0.02f, refreshIntervalSeconds);
try
{
_document = ResolveClient()
.Aetheria()
.Viewports
.RenderSplats(ResolveViewportBounds())
.LatestAsync()
.GetAwaiter()
.GetResult();
}
catch (Exception ex)
{
Debug.LogWarning($"Failed to read Aetheria render splats from local Verse state: {ex.Message}");
}
}
private AetheriaRuntimeRtsViewportBounds ResolveViewportBounds()
{
var halfSize = size * 0.5f;
return new AetheriaRuntimeRtsViewportBounds
{
MinX = position.x - halfSize.x,
MinY = position.y - halfSize.y,
MaxX = position.x + halfSize.x,
MaxY = position.y + halfSize.y
};
}
private AetheriaClient ResolveClient()
{
return AetheriaUnityRuntimeClientProvider.ResolveClient(
AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory),
"unity-render-splat-viewport");
}
}