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2026-10-14 03:57:58 +02:00 |
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AiFusedDiscipline.cs
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Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
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2026-10-12 03:36:57 +02:00 |
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AiFusedDiscipline.cs.meta
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Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
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2026-10-12 03:36:57 +02:00 |
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Arcs.cs
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Smoke Test Hull fixes: the home rule reads sold hulls only; command and flank geometry pinned; turret off the starboard line
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2026-10-11 22:35:25 +02:00 |
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Arcs.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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Belt.cs
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Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring
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2026-10-12 03:38:06 +02:00 |
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Belt.cs.meta
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Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring
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2026-10-12 03:38:06 +02:00 |
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Crossing.cs
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Crossing: Brief says coasting pass; pin idle pass, crosser x speed, rest default
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2026-10-11 21:48:39 +02:00 |
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Crossing.cs.meta
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Crossing scenario and Djinni Shakedown targets, with their staging tests
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2026-10-11 18:52:35 +02:00 |
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DemoTerminus.cs
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Demo Terminus: the player starts in the base Longinus, not a Pirates-made hull
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2026-10-06 22:47:47 +02:00 |
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DemoTerminus.cs.meta
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Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate
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2026-10-06 19:32:02 +02:00 |
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DjinniShakedown.cs
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Crossing scenario and Djinni Shakedown targets, with their staging tests
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2026-10-11 18:52:35 +02:00 |
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DjinniShakedown.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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Duel.cs
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Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7)
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2026-10-08 14:14:43 +02:00 |
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Duel.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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FusedRounds.cs
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Fused Rounds: Fragile sits inside the DeathCluster's effective range; the AI test refreshes the gun's stats
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2026-10-14 03:57:58 +02:00 |
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FusedRounds.cs.meta
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Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
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2026-10-12 03:36:57 +02:00 |
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LauncherAngles.cs
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Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7)
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2026-10-08 14:14:43 +02:00 |
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LauncherAngles.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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LockOn.cs
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Lock On: observe "beyond its sight" in the sim's own sensing, pin the hostile's facing, stage off axis, read the lock's Strength
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2026-10-13 20:13:02 +02:00 |
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LockOn.cs.meta
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Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
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2026-10-13 19:13:59 +02:00 |
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LongHaul.cs
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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LongHaul.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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MainGalaxy.cs
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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MainGalaxy.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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Pursuit.cs
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Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold
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2026-10-11 18:41:48 +02:00 |
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Pursuit.cs.meta
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Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold
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2026-10-11 18:41:48 +02:00 |
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RefusedRounds.cs
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Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
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2026-10-12 03:36:57 +02:00 |
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RefusedRounds.cs.meta
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Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
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2026-10-12 03:36:57 +02:00 |
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Scenarios.cs
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Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
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2026-10-13 19:13:59 +02:00 |
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Scenarios.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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StarvedReactor.cs
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Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7)
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2026-10-08 14:14:43 +02:00 |
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StarvedReactor.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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TutorialGalaxy.cs
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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TutorialGalaxy.cs.meta
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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WeaponFeel.cs
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Smoke Test Hull: 2x2 side mounts on a two-cell margin; test classes read sold hulls only
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2026-10-11 21:32:50 +02:00 |
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WeaponFeel.cs.meta
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Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied)
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2026-10-11 21:04:09 +02:00 |