Aetheria/Assets/Scripts/ServerShared/OrbitalEntity.cs
hyperion51 d78ad49762 Survey Controller & Drone Feedback
Implemented task and control module for surveying resources
Implemented behavior for resource scanner
Resources aren't shown until they have been surveyed
Entities can now display messages, used to provide drone state feedback
Orbital entities now provide correct velocity, improving drone docking precision
2020-05-29 23:06:35 +01:00

27 lines
767 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
public class OrbitalEntity : Entity
{
public Guid OrbitData;
public OrbitalEntity(GameContext context, Guid hull, IEnumerable<Guid> items, IEnumerable<Guid> cargo, Guid orbit, Guid zone, Guid corporation) : base(context, hull, items, cargo, zone, corporation)
{
OrbitData = orbit;
}
public override void Update(float delta)
{
if (OrbitData != Guid.Empty)
{
Position = Context.GetOrbitPosition(OrbitData);
Velocity = Context.GetOrbitVelocity(OrbitData);
}
base.Update(delta);
}
}