Implemented task and control module for surveying resources Implemented behavior for resource scanner Resources aren't shown until they have been surveyed Entities can now display messages, used to provide drone state feedback Orbital entities now provide correct velocity, improving drone docking precision
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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public class Aim : AgentBehavior
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{
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public float2 Objective;
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private Thruster _thrust;
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private Turning _turning;
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private VelocityLimit _velocityLimit;
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private int _thrustAxis;
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private int _turningAxis;
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public Aim(GameContext context, Entity entity, ControllerData controllerData) : base(context, entity, controllerData)
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{
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_velocityLimit = Entity.GetBehaviors<VelocityLimit>().FirstOrDefault();
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_thrust = Entity.GetBehaviors<Thruster>().FirstOrDefault();
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_turning = Entity.GetBehaviors<Turning>().FirstOrDefault();
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_thrustAxis = Entity.GetAxis<Thruster>();
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_turningAxis = Entity.GetAxis<Turning>();
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}
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public override void Update(float delta)
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{
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if (_thrust != null && _turning != null)
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{
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float2 diff = Objective - Entity.Position;
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Entity.Axes[_turningAxis].Value = TurningInput(diff);
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Entity.Axes[_thrustAxis].Value = 0;
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}
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}
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}
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