Aetheria/Assets/Scripts/ServerShared/ExponentialCurve.cs
Reinier Vens a981a46170 Asteroid Belts
Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
2020-11-29 22:50:12 +00:00

47 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Serializable, MessagePackObject, JsonObject]
public class ExponentialCurve
{
[JsonProperty("exponent"), Key(0)]
public float Exponent;
[JsonProperty("multiplier"), Key(1)]
public float Multiplier;
[JsonProperty("constant"), Key(2)]
public float Constant;
public float Evaluate(float value) => Multiplier * pow(value, Exponent) + Constant;
}
[Serializable, MessagePackObject, JsonObject]
public class GravitySettings
{
[JsonProperty("gravityDepth"), Key(0)]
public ExponentialCurve GravityDepth;
[JsonProperty("gravityRadius"), Key(1)]
public ExponentialCurve GravityRadius;
[JsonProperty("waveDepth"), Key(2)]
public ExponentialCurve WaveDepth;
[JsonProperty("waveRadius"), Key(3)]
public ExponentialCurve WaveRadius;
[JsonProperty("waveFrequency"), Key(4)]
public ExponentialCurve WaveFrequency;
[JsonProperty("waveSpeed"), Key(5)]
public ExponentialCurve WaveSpeed;
[JsonProperty("gravityStrength"), Key(6)]
public float GravityStrength;
}