Aetheria/tests/Aetheria.Shared.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens daa645601a Cut 2 Stryker fix batch: chunk-index bounds, respawn boundary, ChunkId equality
Stryker over Zone.cs (concurrency 1, 111 mutants tested) surfaced four real
gaps on this cut's own lines, all now killed:

- ChunkExists's range check (`index < 0 || index >= length`) survived both an
  AND weakening and a `>` boundary weakening, because nothing tried an
  out-of-range index on either side alone.
- The broken-until comparisons in ChunkExists/ChunkRadius and the pack-time
  pruning in IsExpired all survived a `>`/`<` vs `>=`/`<=` boundary flip,
  because every prior test advanced zone time well past BrokenUntil instead
  of landing on it exactly.
- ChunkId.Equals survived an AND-to-OR weakening: the wear dictionary's own
  GetHashCode already separates same-field/different-index and
  same-index/different-field pairs into different buckets, so a bad Equals
  was never reached through a lookup. Testing equality directly closes that.

Two survivors on this cut's lines are recorded as equivalent, not chased:
ChunkRadius's `wear.Damage <= 0f` boundary (at damage == 0, DamagedSize and
UndamagedSize evaluate the same curve at the same point, so no input
distinguishes the two branches), and ChunkId.GetHashCode's exact formula (a
hashcode's bit pattern isn't a contract; any deterministic function of the
same two fields trivially keeps equal keys hashing equal, and this
dictionary is too small for distribution to matter).

The remaining survivors (lines 44, 75, 170, 200, 212, 216, 319, 336-412) sit
in Update/GetOrbitPosition/GetSecurityLevel/GetHeight/GetNormal/PowerPulse,
none of which this cut touches; they predate it and are out of scope here.

Mutation score 38.62% -> 42.33% (78/111 killed, 2 timeout, 31 survived, all
31 either pre-existing or one of the two equivalents above).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 12:05:47 +02:00
..
Aetheria.Shared.Tests.csproj Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
AetheriaStoresTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
BrownoutTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs Test that capability events route only to their own kind's subscribers 2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged 2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls 2026-09-24 23:08:19 +02:00
FireControlCut4Tests.cs Cut 11 second round: one owner for PBase, and tests for what the 51 survivors showed 2026-09-22 16:39:52 +02:00
FireControlCut5Tests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
FireControlCut6cTests.cs Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing 2026-09-19 18:31:46 +02:00
FireControlCut6dTests.cs Cut 12.2: where a hit lands is priced and drawn from one silhouette 2026-09-24 20:40:50 +02:00
FireControlCut6Tests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
FireControlCut7Tests.cs Cut 12.2: where a hit lands is priced and drawn from one silhouette 2026-09-24 20:40:50 +02:00
FireControlCut8Tests.cs Cut 8: a removed entity is a dead entity, and re-anchor the stranded mutations 2026-09-22 00:50:57 +02:00
FireControlCut9Tests.cs Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls 2026-09-24 23:08:19 +02:00
FireControlCut11Tests.cs Correct the Splash handedness claim: an undefended mutant, not a shipped bug 2026-09-22 18:37:12 +02:00
FireControlCut12Tests.cs Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls 2026-09-24 23:08:19 +02:00
FireControlTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
HeatResponseTests.cs Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants 2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs Test the IFF/grudge/detection rules and the weapon stance gate 2026-09-17 14:01:31 +02:00
InputCapacitorTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
LoadoutTests.cs Pin the targeting subsystem, reveal rule and Q4's required-equipment rule 2026-09-19 13:03:12 +02:00
MiningCut1Tests.cs Cut 2: the dead mining path goes, and chunks get one owner 2026-09-25 11:30:44 +02:00
MiningCut2Tests.cs Cut 2 Stryker fix batch: chunk-index bounds, respawn boundary, ChunkId equality 2026-09-25 12:05:47 +02:00
PlayerSettingsSensitivityTests.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PowerBusTests.cs F2: gate the bus's reactors and consumers on Active, not Online 2026-09-19 05:06:31 +02:00
PowerCurveTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
PowerTierTests.cs F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way 2026-09-19 05:15:30 +02:00
RoleAuthoringTests.cs Cut 7: refuse a stat naming a role its design lacks 2026-09-19 05:01:17 +02:00
RunSaveTests.cs Delete the persisted-behaviors feature per operator ruling 2026-09-17 05:44:37 +02:00
ShieldReserveTests.cs F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating 2026-09-19 05:32:29 +02:00
StatResolverTests.cs Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations 2026-09-18 20:42:05 +02:00
stryker-config.json Cut 11 map: mutation testing moves to Stryker, and the survivors it found 2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00