Aetheria/tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b7743789c8 Fire control Cut 3: hit authority moves to FireControl
Deletes the Unity physics hit path (HullCollider.Hit/Splash, and the
raycast/shield/SendHit blocks in Projectile, GuidedProjectile, Laser and
Lightning) and replaces it with a single owner in the same cut: FireControl
now decides whether a shot hits, Zone owns the pending-shot lifecycle, and
Entity.DamageSchematic/ApplyHit (moved verbatim from EntityInstance) apply the
result. Presentation subscribes to Zone.ShotCommitted/ShotResolved and applies
nothing.

FireControl.HitProbability is the pure targeting solution (Accuracy * pSensor
* pSpread, gated by detection/range/lock/arc). FireControl.Fire freezes the
weapon's payload and the shooter's resolved targeting stats at the instant the
trigger is pulled (Q6), computes the predicted intercept through the one
shared PredictedIntercept function (CombatState now calls the same function
instead of duplicating first_order_intercept), and queues a PendingShot.
FireControl.Step commits each shot's outcome at ArrivalTime - CommitHorizon --
deviation from the predicted intercept, measured once, live, at that instant
-- and applies it at ArrivalTime. A shot whose flight is shorter than the
horizon commits and resolves in the same tick it fires. Rolls draw from the
shooter's own ItemManager.Random (Q5, seeded and reproducible); an out-of-arc
or otherwise gated shot draws nothing.

Player fire is arc-gated through the same predicate AI and turret fire use
(Weapon.ArcAllowsFire, checked in InstantWeapon.Trigger -- the one point every
shooter's trigger passes through), closing Q2.

Adds GameplaySettings.CommitHorizon, SchematicCellSize and
AgentMinHitProbability (first guesses; the headless suite is the tuning
harness, operator play smoke is the arbiter).

FORK reported, not worked around silently: HullCollider.SendHit/SendSplash
cannot be deleted yet without breaking ConstantLaser.cs, ConstantLightning.cs,
ConstantParticleWeapon.cs, HitscanEffect.cs and Mine.cs, which still call them
from their own live Physics queries -- that's Cut 4's migration. They fire
into the void today: nothing subscribes to Hit/Splash any more for the four
weapon kinds this cut owns.

tests/Aetheria.Shared.Tests/FireAuthorityTests.cs pins the roll's seeding, the
gate-consumes-no-draw rule, resolve-on-arrival, the commit horizon and its
evasion window, short-flight degradation, the frozen-payload snapshot, aimed
hits, the item-then-hull damage order, the planar penetration march and the
shield-absorbs branch. FireControlTests.cs and InputCapacitorTests.cs are
updated for the new AI gate and OnFire(int) signature.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:07:07 +02:00
..
Aetheria.Shared.Tests Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
mutation_tests.py Un-clobber the item-provenance mutation harness; own file for this cut 2026-09-18 05:07:23 +02:00
mutation_tests_addressables_cut.py Un-clobber the item-provenance mutation harness; own file for this cut 2026-09-18 05:07:23 +02:00
mutation_tests_condition_ratio_cut8.py Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged 2026-09-19 04:41:43 +02:00
mutation_tests_shield_panel_cut1.py Add the Cut 1 batchmode probe and its mutation harness 2026-09-18 06:08:24 +02:00
mutation_tests_shield_panel_cut2.py Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
mutation_tests_shield_panel_cut3.py Add the Cut 3 batchmode probe and its mutation harness 2026-09-18 13:51:44 +02:00
mutation_tests_shield_reserve.py Pin the shield reserve ruling: 7 rules, each with a mutation 2026-09-19 02:46:26 +02:00
mutation_tests_stats_power_cut0.py Cut 0: pin the collapsed evaluation path's agreements and disagreements 2026-09-18 16:19:33 +02:00
mutation_tests_stats_power_cut1.py Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants 2026-09-18 18:42:10 +02:00
mutation_tests_stats_power_cut2.py Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations 2026-09-18 20:42:05 +02:00
mutation_tests_stats_power_cut3.py F8: re-anchor cut3/cut4 mutation harnesses after later cuts moved their code 2026-09-19 06:02:08 +02:00
mutation_tests_stats_power_cut4.py F8: re-anchor cut3/cut4 mutation harnesses after later cuts moved their code 2026-09-19 06:02:08 +02:00
mutation_tests_stats_power_cut5.py Mutation harness for Cut 5's tier rules 2026-09-19 02:58:55 +02:00
mutation_tests_stats_power_cut6.py Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
mutation_tests_stats_power_cut7.py Pin Cut 7's brownout rules: BrownoutTests.cs 2026-09-19 04:11:00 +02:00
mutation_tests_stats_power_cut8.py Cut 7: refuse a stat naming a role its design lacks 2026-09-19 05:01:17 +02:00
mutation_tests_stats_power_nominal_request.py Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00