Aetheria/Assets/Scripts/Editor
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 1951b39a95 Restore the schematic-shape drawer's texture, aspect and hardpoint tints (Cut 10)
On Studio 1.3.1, drawers are handed the owning record read-only as
CultInspector.Record. InspectableSchematicShapeDrawer reads the item from it
and restores what the Database Tools drawer did (d3db1730,
AetheriaInspectors.cs ShapeSchematicInspector):
- the item's schematic texture drawn under the toggle grid;
- the height derived from the texture's aspect when a texture exists;
- hull hardpoint cells tinted with HardpointData.TintColor.

The drawer never writes to the record. The comment saying these waited on
the Studio exposing the open record is gone.

Verified by the Unity batchmode compile (no error CS). The visual check is
in the operator's Studio click-through.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 22:09:38 +02:00
..
CellBrushEditor.cs Boundless 2022-07-21 21:40:44 +01:00
CellBrushEditor.cs.meta Boundless 2022-07-21 21:40:44 +01:00
CultCacheDrawers.cs Restore the schematic-shape drawer's texture, aspect and hardpoint tints (Cut 10) 2026-09-14 22:09:38 +02:00
CultCacheDrawers.cs.meta Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
GameplaySettingsEditor.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GameplaySettingsEditor.cs.meta Gear Schematic HUD 2020-12-31 19:53:16 +00:00
NameTools.cs Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
NameTools.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
PlayScenePlusPlus.cs Action Bar Weapon Group Binding 2021-04-19 03:46:35 +01:00
PlayScenePlusPlus.cs.meta Action Bar Weapon Group Binding 2021-04-19 03:46:35 +01:00