Aetheria.Shared.csproj compiles ServerShared with MessagePack, UniRx core, Ink and Unity.Mathematics from source against .NET Standard 2.1 (Unity's API level) with no Unity defines; a clean build checks that the simulation stays engine-independent. tools/AetherDb opens AetherDB.msgpack through the game's own CultCache for file-based C# scripts; station-fit checks every station hull can take a docking bay. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
35 lines
2.7 KiB
XML
35 lines
2.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!-- The game simulation built without Unity: the headless counterpart of the Aetheria.Shared.Unity assembly.
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Compiles ServerShared and its dependencies from source with no Unity defines, so a successful build is the
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check that the simulation stays independent of the engine. Tools and test harnesses reference this project. -->
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<PropertyGroup>
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<!-- Unity compiles ServerShared against .NET Standard 2.1; newer targets also impose C# 11 ref-safety rules the vendored MessagePack predates -->
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<Nullable>disable</Nullable>
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<ImplicitUsings>disable</ImplicitUsings>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<!-- UniRx's own switch for building outside Unity -->
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<DefineConstants>$(DefineConstants);UniRxLibrary</DefineConstants>
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<!-- Existing code warnings; the build is a Unity-independence check, not a lint pass -->
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<NoWarn>$(NoWarn);CS0108;CS0114;CS0162;CS0168;CS0169;CS0219;CS0414;CS0618;CS0649;CS8321;CS8981;SYSLIB0021</NoWarn>
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<Assets>$(MSBuildThisFileDirectory)..\Assets\</Assets>
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<!-- Unity.Mathematics ships only as a Unity package; its sources come from the package cache Unity resolved -->
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<MathematicsSource>$(MSBuildThisFileDirectory)..\Library\PackageCache\com.unity.mathematics@*\Unity.Mathematics\</MathematicsSource>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="$(Assets)Scripts\ServerShared\**\*.cs" />
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<Compile Include="$(Assets)Plugins\MessagePack\**\*.cs" Exclude="$(Assets)Plugins\MessagePack\Unity\**" />
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<Compile Include="$(Assets)Plugins\UniRx\Scripts\**\*.cs" Exclude="$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\**;$(Assets)Plugins\UniRx\Scripts\UnityWinRTBridge\**;$(Assets)Plugins\UniRx\Scripts\InternalUtil\MicroCoroutine.cs" />
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<!-- The reactive collections live in UniRx's Unity bridge but fence their Unity parts behind UniRxLibrary -->
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<Compile Include="$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveProperty.cs;$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveCollection.cs;$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveDictionary.cs" />
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<Compile Include="$(Assets)Plugins\Ink\**\*.cs" />
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<Compile Include="$(MathematicsSource)**\*.cs" Exclude="$(MathematicsSource)math_unity_conversion.cs;$(MathematicsSource)PropertyAttributes.cs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<!-- Bundled by Unity; .NET Standard 2.1 lacks it -->
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.0.0" />
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</ItemGroup>
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</Project>
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