Aetheria/tests/Aetheria.Shared.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens a5fb3b84d2 Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
RestoredHullsTests.Settings() hand-set thermal radiation/conduction at
their bare-class defaults (1/1/1) against the shipped 3 / 1e-8 / 0.01
(Assets/Resources/Settings.asset), so equipped parts froze toward 0 K on
real physics and every test built on that fixture ran on thermal behaviour
nobody ships. It now loads the real GameplaySettings through
AuthoredSettings (tools/AetherDb/AuthoredSettings.cs), the same headless
YAML reader tools/AetherDb already uses to inspect Settings.asset outside
Unity -- the tests project now references AetherDb.csproj to reuse it
instead of hand-copying the same fields a second time.

LonginusNeverExceedsItsRestoredTopSpeedUnderFullThrust no longer needs
OverrideShutdown to keep the ship flying (that was compensating for the
broken fixture shutting equipment down within ~1s); it now drives a
generated Longinus (seed-pinned, including ItemManager.Random, which
defaults to a DateTime.Now seed and was making item quality -- and so
the measured speed -- non-deterministic) for 5s, the window Soul measured
before this loadout's thrusters cross 386 K and shut down. The tolerance
is now asymmetric instead of the old +-10: +4 on the ceiling (the mixer's
own tick order settles real, unforced flight at the cap plus one tick's
acceleration, measured at ~103.3 for this loadout) and -3 on the floor
(tight enough to catch a nerfed TopSpeed catalog value, which +-10 or a
wider ceiling would not).

Every other test in the file now runs on real settings instead of the
frozen fixture; all 15 tests in RestoredHullsTests pass unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 01:48:58 +02:00
..
Aetheria.Shared.Tests.csproj Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test 2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
BrownoutTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs Test that capability events route only to their own kind's subscribers 2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged 2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs Cut 11.3: fix the degenerate fixtures that made mutants indistinguishable 2026-09-22 16:20:45 +02:00
FireControlCut4Tests.cs Cut 11 second round: one owner for PBase, and tests for what the 51 survivors showed 2026-09-22 16:39:52 +02:00
FireControlCut5Tests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
FireControlCut6cTests.cs Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing 2026-09-19 18:31:46 +02:00
FireControlCut6dTests.cs Cut 6d: tests for the dart-throw kernel invariants 2026-09-19 21:52:56 +02:00
FireControlCut6Tests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
FireControlCut7Tests.cs Cut 7.1/7.4: the reveal re-check pin and the live-catalog test 2026-09-19 19:33:09 +02:00
FireControlCut8Tests.cs Cut 8: a removed entity is a dead entity, and re-anchor the stranded mutations 2026-09-22 00:50:57 +02:00
FireControlCut9Tests.cs Cut 11 second round: one owner for PBase, and tests for what the 51 survivors showed 2026-09-22 16:39:52 +02:00
FireControlCut11Tests.cs Cut 11 second round: one owner for PBase, and tests for what the 51 survivors showed 2026-09-22 16:39:52 +02:00
FireControlTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
HeatResponseTests.cs Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants 2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs Test the IFF/grudge/detection rules and the weapon stance gate 2026-09-17 14:01:31 +02:00
InputCapacitorTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
LoadoutTests.cs Pin the targeting subsystem, reveal rule and Q4's required-equipment rule 2026-09-19 13:03:12 +02:00
PlayerSettingsSensitivityTests.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PowerBusTests.cs F2: gate the bus's reactors and consumers on Active, not Online 2026-09-19 05:06:31 +02:00
PowerCurveTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
PowerTierTests.cs F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way 2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test 2026-09-26 01:48:58 +02:00
RoleAuthoringTests.cs Cut 7: refuse a stat naming a role its design lacks 2026-09-19 05:01:17 +02:00
RunSaveTests.cs Delete the persisted-behaviors feature per operator ruling 2026-09-17 05:44:37 +02:00
ShieldReserveTests.cs F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating 2026-09-19 05:32:29 +02:00
StatResolverTests.cs Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations 2026-09-18 20:42:05 +02:00
stryker-config.json Cut 11 map: mutation testing moves to Stryker, and the survivors it found 2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00