FieldYield and FieldKindData.Yields (key 3), ProvinceData, FieldKinds.Pick/Assign/Ensure/Yield with a province type, Provinces.Regions/Partition/Deal, Galaxy.Provinces built once by the generation and save constructors, SavedGame key 15 and SavedZone key 6, ProvinceZones setting. Not yet built or run; tests follow in the next commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
276 lines
11 KiB
C#
276 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using GameCult.Caching;
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using MessagePack;
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using CultMath;
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using static CultMath.math;
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[CultDocument("aetheria.savedgame", "1"), CultGlobal, MessagePackObject]
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public class SavedGame
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{
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[Key(0)]
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public CultRecordRef<SavedZone>[] Zones;
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[Key(1)]
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public CultRecordRef<Faction>[] Factions;
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[Key(2)]
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public Dictionary<int, int> HomeZones;
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[Key(3)]
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public Dictionary<int, int> BossZones;
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[Key(4)]
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public int Entrance;
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[Key(5)]
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public int Exit;
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[Key(6)]
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public int CurrentZone;
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[Key(7)]
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public int CurrentZoneEntity;
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[Key(8)]
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public SectorBackgroundSettings Background;
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[Key(9)]
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public int[] DiscoveredZones;
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[Key(10)]
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public SavedActionBarBinding[] ActionBarBindings;
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[Key(11)]
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public bool IsTutorial;
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[Key(12)]
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public FactionRelationship[] Relationships;
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[Key(13)]
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public int Credits;
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// The run's seed (Galaxy.Seed), minted once by GalaxyStage.SeedFrom. Written only by RunSave.Capture and read only
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// by Galaxy's save constructor; 0 in a save written before run-seed, which then rolls name-only drops.
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[Key(14)]
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public uint Seed;
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// The run's resource provinces (Galaxy.Provinces): each province's seed zone index and its type. Written only by
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// RunSave.Capture and read only by Galaxy's save constructor; null in a save written before ore geography, which then
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// gets Regions, Partition and Deal from its saved graph, boss zones, Exit and seed.
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[Key(15)]
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public List<SavedProvince> Provinces;
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}
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[MessagePackObject]
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public class SavedProvince
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{
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[Key(0)]
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public int Seed;
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[Key(1)]
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public CultRecordRef<ProvinceData> Type;
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}
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// The run's lifecycle over the run store. Only Commit creates SavedGame, SavedZone and ProvenanceLedger records;
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// the ledger is the fifth run record.
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public static class RunSave
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{
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// The live run as plain documents. Writes nothing.
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public static (SavedGame Game, SavedZone[] Zones) Capture(CultCache cache, Galaxy galaxy, Zone currentZone,
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Entity currentEntity, SavedActionBarBinding[] actionBar, int credits)
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{
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var factions = galaxy.HomeZones.Keys.ToArray();
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var game = new SavedGame
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{
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DiscoveredZones = galaxy.DiscoveredZones.Select(dz => Array.IndexOf(galaxy.Zones, dz)).ToArray(),
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Background = galaxy.Background,
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Factions = factions.Select(f => cache.RefOf(f)).ToArray(),
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Relationships = galaxy.Factions.Select(f => galaxy.FactionRelationships[f]).ToArray(),
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HomeZones = galaxy.HomeZones.ToDictionary(
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x => Array.IndexOf(factions, x.Key),
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x => Array.IndexOf(galaxy.Zones, x.Value)),
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BossZones = galaxy.BossZones.ToDictionary(
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x => Array.IndexOf(factions, x.Key),
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x => Array.IndexOf(galaxy.Zones, x.Value)),
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CurrentZone = Array.FindIndex(galaxy.Zones, zone => zone.Contents == currentZone),
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CurrentZoneEntity = currentZone.Entities.IndexOf(currentEntity),
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Entrance = Array.IndexOf(galaxy.Zones, galaxy.Entrance),
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Exit = Array.IndexOf(galaxy.Zones, galaxy.Exit),
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IsTutorial = galaxy.IsPrelude,
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ActionBarBindings = actionBar,
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Credits = credits,
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Seed = galaxy.Seed
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};
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// A zone generated earlier but not loaded this session has no live Contents; its packed contents carry over.
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var zones = galaxy.Zones.Select(zone => new SavedZone
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{
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Name = zone.Name,
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Position = zone.Position,
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AdjacentZones = zone.AdjacentZones.Select(az => Array.IndexOf(galaxy.Zones, az)).ToArray(),
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Factions = zone.Factions.Select(f => Array.IndexOf(factions, f)).ToArray(),
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Contents = zone.Contents?.PackZone() ?? zone.PackedContents,
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Owner = zone.Owner == null ? -1 : Array.IndexOf(factions, zone.Owner),
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Province = Array.IndexOf(galaxy.Zones, zone.Province.Seed)
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}).ToArray();
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game.Provinces = galaxy.Provinces.Select(province => new SavedProvince
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{Seed = Array.IndexOf(galaxy.Zones, province.Seed), Type = province.Type}).ToList();
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return (game, zones);
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}
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// Continue's gate: every design a saved run names (each zone's items and each minted lot) must be one this catalog
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// holds. A run made with a mod that is no longer installed is refused, naming the mod ships, before any scene is
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// built; the save is never edited to fit.
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public static void RequireDesigns(CultCache cache, SavedGame game)
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{
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var designs = new List<CultRecordKey>();
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foreach (var zoneRef in game.Zones ?? Array.Empty<CultRecordRef<SavedZone>>())
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{
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var where = zoneRef.Key.Value;
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var zone = cache.Get(zoneRef) ?? throw MalformedSave($"zone {where} has no record");
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// A zone never visited has no contents: legitimately null.
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foreach (var pack in zone.Contents?.Entities ?? new List<EntityPack>())
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foreach (var item in EntitySerializer.Items(pack))
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designs.Add((item ?? throw MalformedSave($"an item in {where} is null")).Data.Key);
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}
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foreach (var (number, lot) in Lots(cache).Lots ?? throw MalformedSave("the lot ledger has no lots"))
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designs.Add((lot ?? throw MalformedSave($"lot {number} is null")).Design.Key);
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var named = designs.Where(key => key.IsSet()).Distinct()
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.Where(key => cache.Get<ItemData>(key) == null)
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.Select(key => key.Value).OrderBy(key => key, StringComparer.Ordinal).ToArray();
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if (named.Length == 0) return;
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const string modHull = "mod-hull:";
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var mods = named.Where(key => key.StartsWith(modHull, StringComparison.Ordinal)).Select(key => key.Substring(modHull.Length)).ToArray();
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var others = named.Where(key => !key.StartsWith(modHull, StringComparison.Ordinal)).ToArray();
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throw new InvalidOperationException("This run names designs the catalog no longer holds" +
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(mods.Length > 0 ? $"; missing mod ships: {string.Join(", ", mods)}" : "") +
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(others.Length > 0 ? $"; missing other designs: {string.Join(", ", others)}" : "") +
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". Reinstall them, or start a new game.");
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}
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private static InvalidOperationException MalformedSave(string where) =>
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new InvalidOperationException($"This run's save is malformed: {where}. Start a new game.");
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// The stored ledger, or a fresh empty one when the run has minted nothing yet.
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public static ProvenanceLedger Lots(CultCache cache) => cache.GetGlobal<ProvenanceLedger>() ?? new ProvenanceLedger();
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// The only writer of SavedGame and SavedZone: one Commit to the run store. Zone i lands at savedzone-{i}, stable
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// because a run's zone array is fixed at generation, and every stored SavedZone outside that set is removed. The
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// run store's single-file commit writes its whole view, so orbits and bodies staged by zone generation land too.
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// The ledger lands too, pruned to what the committed zones' entities still reach; the live ledger is untouched.
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public static void Commit(CultCache cache, SavedGame game, IReadOnlyList<SavedZone> zones, ProvenanceLedger lots)
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{
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var keys = zones.Select((_, i) => new CultRecordKey($"savedzone-{i}")).ToArray();
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var kept = new HashSet<CultRecordKey>(keys);
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var stale = cache.AllStoredDocuments
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.Where(stored => stored.Document is SavedZone && !kept.Contains(stored.Key))
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.Select(stored => stored.Key)
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.ToArray();
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game.Zones = keys.Select(key => new CultRecordRef<SavedZone>(key)).ToArray();
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var roots = zones
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.SelectMany(zone => zone.Contents?.Entities ?? new List<EntityPack>())
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.SelectMany(EntitySerializer.Items)
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.OfType<CraftedItemInstance>()
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.Select(item => item.Lot);
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cache.Commit(batch =>
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{
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for (var i = 0; i < keys.Length; i++) batch.Upsert(typeof(SavedZone), zones[i], keys[i]);
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batch.Upsert(game);
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batch.Upsert(lots.Reachable(roots));
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foreach (var key in stale) batch.Remove(key);
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});
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}
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// Removes every run record (SavedGame, SavedZone, OrbitData, BodyData, ProvenanceLedger) in one Commit.
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public static void Clear(CultCache cache) => Remove(cache, Records(cache));
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// A new run replaces the saved one only once it has started: start runs with the saved run still in the store.
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// When it returns a value, the saved run's records go. When it returns null or throws, the records it wrote go and
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// the saved run stays as it was.
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public static T Replace<T>(CultCache cache, Func<T> start) where T : class
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{
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var saved = Records(cache);
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T started = null;
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try
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{
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started = start();
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}
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finally
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{
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Remove(cache, started != null ? saved : Records(cache).Except(saved).ToArray());
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}
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return started;
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}
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private static CultRecordKey[] Records(CultCache cache) =>
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cache.AllStoredDocuments
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.Where(stored => IsRunRecord(stored.Descriptor.DocumentType))
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.Select(stored => stored.Key)
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.ToArray();
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private static void Remove(CultCache cache, CultRecordKey[] records) =>
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cache.Commit(batch =>
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{
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foreach (var key in records) batch.Remove(key);
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});
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public static bool IsRunRecord(Type documentType) =>
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AetheriaStores.RunTypes.Any(home => home.IsAssignableFrom(documentType));
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}
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[CultDocument("aetheria.savedzone", "1"), MessagePackObject]
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public class SavedZone
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{
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[Key(0)]
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public string Name;
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[Key(1)]
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public float2 Position;
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[Key(2)]
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public int[] AdjacentZones;
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[Key(3)]
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public int[] Factions;
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[Key(4)]
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public int Owner;
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[Key(5)]
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public ZonePack Contents;
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// The seed zone index of the zone's province. Written only by RunSave.Capture and read only by Galaxy's save
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// constructor; meaningful only when SavedGame.Provinces is present.
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[Key(6)]
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public int Province;
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}
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[MessagePackObject,
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Union(0, typeof(SavedActionBarConsumableBinding)),
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Union(1, typeof(SavedActionBarGearBinding)),
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Union(2, typeof(SavedActionBarWeaponGroupBinding))
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]
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public abstract class SavedActionBarBinding
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{
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}
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[MessagePackObject]
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public class SavedActionBarConsumableBinding : SavedActionBarBinding
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{
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[Key(0)] public CultRecordRef<ConsumableItemData> Target;
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}
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[MessagePackObject]
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public class SavedActionBarGearBinding : SavedActionBarBinding
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{
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[Key(0)] public int EquipmentIndex;
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[Key(1)] public int BehaviorIndex;
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}
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[MessagePackObject]
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public class SavedActionBarWeaponGroupBinding : SavedActionBarBinding
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{
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[Key(0)] public int Group;
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}
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