Aetheria/Assets/Scripts/Gameplay/Weapons/LaserManager.cs
2026-06-25 18:09:33 +01:00

26 lines
902 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LaserManager : InstantWeaponEffectManager
{
public Prototype ProjectilePrototype;
public override void Fire(InstantWeapon weapon, EquippedItem item, EntityInstance source, EntityInstance target)
{
var p = ProjectilePrototype.Instantiate<Laser>();
var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y];
var barrel = source.GetBarrel(hp);
var t = p.transform;
t.SetParent(barrel);
t.forward = barrel.forward;
t.position = barrel.position;
p.SourceEntity = source.Entity;
p.ZoneRenderer = source.ZoneRenderer;
p.Damage = weapon.Damage;
p.Range = weapon.Range;
p.Penetration = weapon.Penetration;
p.Spread = weapon.DamageSpread;
p.DamageType = weapon.DamageType;
}
}