Aetheria/Assets/Scripts/ServerShared/Behaviors/Thruster.cs
Meta Vens a2b54889b4 Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.

Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.

References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.

AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].

Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.

Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00

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C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using GameCult.Caching;
using MessagePack;
using Newtonsoft.Json;
using CultMath;
using static CultMath.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), RuntimeInspectable]
public class ThrusterData : BehaviorData
{
[Inspectable, JsonProperty("thrust"), Key(1), RuntimeInspectable]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, JsonProperty("visibility"), Key(2), RuntimeInspectable]
public PerformanceStat Visibility = new PerformanceStat();
[Inspectable, JsonProperty("heat"), Key(3), RuntimeInspectable]
public PerformanceStat Heat = new PerformanceStat();
[Inspectable, JsonProperty("energy"), Key(4), RuntimeInspectable]
public PerformanceStat EnergyUsage = new PerformanceStat();
[Inspectable, CultInspectorAssetPath, JsonProperty("Particles"), Key(5)]
public string ParticlesPrefab;
public override Behavior CreateInstance(EquippedItem item)
{
return new Thruster(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Thruster(this, item);
}
}
public class Thruster : Behavior, IAnalogBehavior
{
public float Thrust { get; private set; }
public float Torque { get; }
public float Axis
{
get => _input;
set => _input = saturate(value);
}
private ThrusterData _data;
private float _input;
public Thruster(ThrusterData data, EquippedItem item) : base(data, item)
{
_data = data;
var hullData = ItemManager.GetData(Entity.Hull) as HullData;
var hullCenter = hullData.Shape.CenterOfMass;
var itemData = ItemManager.GetData(item.EquippableItem);
var itemCenter = hullData.Shape.Inset(itemData.Shape, item.Position, item.EquippableItem.Rotation).CenterOfMass;
var toCenter = hullCenter - itemCenter;
Torque = -dot(normalize(toCenter), float2(1, 0).Rotate(item.EquippableItem.Rotation));
Thrust = Evaluate(_data.Thrust);
}
public Thruster(ThrusterData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
Torque = 0;
Thrust = Evaluate(_data.Thrust);
}
public override bool Execute(float dt)
{
Item.SetAudioParameter(SpecialAudioParameter.Intensity, _input);
if(_input > .01f && Entity.TryConsumeEnergy(_input * Evaluate(_data.EnergyUsage)))
{
Thrust = Evaluate(_data.Thrust);
Entity.Velocity -= Direction.xz * _input * Thrust / Entity.Mass * dt;
Entity.Direction = mul(Entity.Direction,
CultMath.float2x2.Rotate(_input * Torque * Thrust * ItemManager.GameplaySettings.TorqueMultiplier / Entity.Mass * dt));
AddHeat(_input * Evaluate(_data.Heat) * dt);
var vis = _input * Evaluate(_data.Visibility);
if (!Entity.VisibilitySources.ContainsKey(this) || vis > Entity.VisibilitySources[this])
Entity.VisibilitySources[this] = vis;
return true;
}
return false;
}
}