Aetheria/Assets/Scripts/ServerShared/ShipModCatalog.cs
Meta Vens 2be1f8efa2 Merge origin/master into eureka/aetheria-release-mods-in-tree
AetheriaStores.Open keeps both: the registry parameter and the missing-catalog refusal.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-10 13:35:39 +02:00

267 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using GameCult.Caching;
using Newtonsoft.Json.Linq;
using System.Text;
// Builds the one catalog snapshot CultCache needs. Sources remain the shipped catalog and each
// mod-owned ship.cc; this output is disposable and never becomes an authoring surface.
public static class ShipModCatalog
{
public sealed class Package
{
public HullData Hull;
public ShipAuthoring Visual;
public string ModelPath;
public Dictionary<string, uint> NodeIndices;
}
public static CultRecordKey HullKey(string id) => new CultRecordKey("mod-hull:" + id);
public static CultRecordKey AuthoringKey(string id) => new CultRecordKey("mod-ship:" + id);
// A key the mods own. The shipped catalog and its authored records never reference one: a mod may be uninstalled.
public static bool IsModKey(CultRecordKey key) =>
key.IsSet() && (key.Value.StartsWith("mod-hull:", StringComparison.Ordinal) || key.Value.StartsWith("mod-ship:", StringComparison.Ordinal));
// A package left out of the composition, named by its directory, with every reason it was left out.
public sealed class Exclusion
{
public string Package;
public string Reason;
public override string ToString() => $"{Package}: {Reason}";
}
public sealed class Composition
{
// Ship IDs of the packages composed into the derived catalog, in directory order.
public string[] Included;
// Packages that failed on their own or collided with the catalog or with each other, in directory order.
public Exclusion[] Excluded;
}
// One bad package never stops the rest. Each package is read and validated on its own; one that fails is excluded and
// named. A collision (with the shipped catalog, or with another package's hull name) excludes every package involved,
// since neither has a claim to the name. The derived catalog holds the shipped catalog plus the included packages.
// Unsafe inputs and outputs (a missing catalog, a derived file that would replace a source) still throw: nothing is composed.
public static Composition Compose(string shippedCatalog, string outputCatalog, string modsRoot, CultDocumentRegistry registry = null)
{
var source = Path.GetFullPath(shippedCatalog);
var output = Path.GetFullPath(outputCatalog);
var root = Path.GetFullPath(modsRoot);
if (!File.Exists(source)) throw new FileNotFoundException("Shipped catalog is missing", source);
if (!Directory.Exists(root)) throw new DirectoryNotFoundException($"Mod root is missing: {root}");
if (string.Equals(source, output, StringComparison.OrdinalIgnoreCase))
throw new InvalidOperationException("The derived catalog cannot replace the shipped catalog.");
if (output.StartsWith(root + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase))
throw new InvalidOperationException("The derived catalog cannot replace a mod source or asset.");
var reasons = new SortedDictionary<string, List<string>>(StringComparer.Ordinal);
void Exclude(string package, string reason)
{
if (!reasons.TryGetValue(package, out var list)) reasons[package] = list = new List<string>();
list.Add(reason);
}
var packages = new List<(string Directory, Package Package)>();
foreach (var directory in Directory.GetDirectories(root).OrderBy(path => path, StringComparer.Ordinal))
{
var path = Path.Combine(directory, "ship.cc");
if (!File.Exists(path)) continue;
var name = Path.GetFileName(directory);
// A package can fail in any way a hostile or broken file can, so its failure is quarantined whatever it is.
try { packages.Add((name, ReadPackage(path))); }
catch (Exception error) { Exclude(name, error.Message); }
}
Directory.CreateDirectory(Path.GetDirectoryName(output));
// The store keeps a lock file beside every file it opens, so the working copy gets its own directory and the
// whole directory goes away, whatever the store left in it.
var workspace = output + "." + Guid.NewGuid().ToString("N") + ".tmp";
var temporary = Path.Combine(workspace, "catalog.cc");
try
{
Directory.CreateDirectory(workspace);
File.Copy(source, temporary);
Composition composition;
using (var cache = AetheriaStores.Open(temporary, catalogWritable: true, registry: registry))
{
// Collisions are judged against the shipped records alone, before any package is written, so the
// verdict does not depend on directory order. CultCache indexes names per concrete type and lets the
// last writer win, and GetByName over a base type throws on a match across subtypes: a mod hull named
// like any shipped item, or like another mod's hull, would make name lookups wrong or throw.
var keys = new HashSet<CultRecordKey>(cache.AllStoredDocuments.Select(record => record.Key));
var itemNames = new HashSet<string>(cache.GetAll<ItemData>().Select(item => item.Name), StringComparer.Ordinal);
var shipIds = new HashSet<string>(cache.GetAll<ShipAuthoring>().Select(existing => existing.Id), StringComparer.Ordinal);
foreach (var (directory, package) in packages)
{
var (hull, ship) = (package.Hull, package.Visual);
if (keys.Contains(HullKey(ship.Id)) || keys.Contains(AuthoringKey(ship.Id)))
Exclude(directory, $"a mod key collides with an existing catalog record.");
if (itemNames.Contains(hull.Name))
Exclude(directory, $"hull name '{hull.Name}' collides with an existing catalog item.");
if (shipIds.Contains(ship.Id))
Exclude(directory, $"ship ID collides with an existing catalog ship authoring record.");
}
foreach (var claim in packages.GroupBy(package => package.Package.Hull.Name, StringComparer.Ordinal).Where(group => group.Count() > 1))
foreach (var (directory, package) in claim)
Exclude(directory, $"hull name '{claim.Key}' is also claimed by " +
string.Join(", ", claim.Where(other => other.Directory != directory).Select(other => other.Directory)) + ".");
var included = packages.Where(package => !reasons.ContainsKey(package.Directory)).Select(package => package.Package).ToArray();
foreach (var package in included)
// Verbatim: the mod store's own two records, under the keys it already holds them at.
ShipAuthoringStore.Write(cache, package.Hull, package.Visual);
// Shipped hulls too: the derived catalog must not hold a hull that names two bodies.
foreach (var hull in cache.GetAll<HullData>())
ShipAuthoringStore.RequireOneBody(hull, hull.Name);
cache.FlushAsync().GetAwaiter().GetResult();
composition = new Composition
{
Included = included.Select(package => package.Visual.Id).ToArray(),
Excluded = reasons.Select(entry => new Exclusion { Package = entry.Key, Reason = string.Join("; ", entry.Value) }).ToArray()
};
}
if (File.Exists(output)) File.Replace(temporary, output, null);
else File.Move(temporary, output);
return composition;
}
finally
{
if (Directory.Exists(workspace)) Directory.Delete(workspace, true);
}
}
public static Package ReadPackage(string shipPath)
{
var path = Path.GetFullPath(shipPath);
var (hull, ship) = ShipAuthoringStore.Read(path);
return Bind(hull, ship, Path.GetDirectoryName(path), path);
}
// The package a catalog hull names: its two records come from the catalog, and only the GLB comes from the mod
// directory (<modsRoot>/<id>/<ModelAsset>). Gameplay reads a mod ship through this, never through its ship.cc.
public static Package PackageOf(CultCache catalog, HullData hull, string modsRoot)
{
var ship = catalog.Get(hull.Visual) ??
throw new InvalidOperationException($"{hull.Name}: the catalog holds no visual record {hull.Visual.Key.Value}.");
ShipAuthoringStore.Validate(hull, ship);
var directory = Path.Combine(Path.GetFullPath(modsRoot), ship.Id);
return Bind(hull, ship, directory, Path.Combine(directory, "ship.cc"));
}
// The one game-side choice of catalog: the shipped file when no package is installed or none survives composition,
// otherwise the derived file, composed afresh from the shipped one and the surviving packages. Recomposed every
// call, so the derived file is never stale and never an authority. Excluded packages come back named, for the menu.
public static (string Catalog, Exclusion[] Excluded) ResolveCatalog(string shippedCatalog, string derivedCatalog, string modsRoot,
CultDocumentRegistry registry = null)
{
if (!Directory.Exists(modsRoot) ||
!Directory.GetDirectories(modsRoot).Any(directory => File.Exists(Path.Combine(directory, "ship.cc"))))
return (shippedCatalog, Array.Empty<Exclusion>());
Composition composition;
// A failure of the composition itself (an unwritable derived path, say) is still a mod problem, never a reason not to boot.
try { composition = Compose(shippedCatalog, derivedCatalog, modsRoot, registry); }
catch (Exception error) { return (shippedCatalog, new[] { new Exclusion { Package = "(all mods)", Reason = error.Message } }); }
return (composition.Included.Length == 0 ? shippedCatalog : derivedCatalog, composition.Excluded);
}
private static Package Bind(HullData hull, ShipAuthoring ship, string directory, string path)
{
if (!string.Equals(Path.GetFileName(directory), ship.Id, StringComparison.Ordinal))
throw new InvalidOperationException($"{path}: ship ID must match its package directory name.");
var modelPath = Path.GetFullPath(Path.Combine(directory, ship.ModelAsset));
// Containment is ShipAuthoringStore.Validate's job: it refuses rooted and `..` model paths before this line.
if (!File.Exists(modelPath) || !string.Equals(Path.GetExtension(modelPath), ".glb", StringComparison.Ordinal))
throw new InvalidOperationException($"{ship.Id}: model asset must name an existing GLB inside its package.");
var modelNodes = ReadNodeIds(modelPath);
foreach (var anchor in ship.Anchors)
if (!modelNodes.ContainsKey(anchor.ModelNodeId))
throw new InvalidOperationException($"{ship.Id}: model has no node with aetheria.id={anchor.ModelNodeId} for anchor {anchor.Id}.");
// A thruster's mesh is its exhaust emission surface and a radiator's mesh is what glows (ruling
// thrusters-radiators-are-meshes), so either on an empty node is refused here, before any catalog sees the ship.
foreach (var anchor in ship.Anchors)
if ((anchor.Role == "thruster-emitter" || anchor.Role == "radiator-mesh") && !modelNodes[anchor.ModelNodeId].HasMesh)
throw new InvalidOperationException($"{ship.Id}: {anchor.Role} anchor {anchor.Id} needs a mesh, but model node {anchor.ModelNodeId} has none.");
BindRig(ship, modelNodes);
CultRecordRefs.Validate(hull);
return new Package
{
Hull = hull, Visual = ship, ModelPath = modelPath,
NodeIndices = modelNodes.ToDictionary(node => node.Key, node => node.Value.Index, StringComparer.Ordinal)
};
}
// The rig the record states must be the rig the model has: every joint is a node, each joint's Parent and each mount's
// Joint is the nearest joint above its node, ancestors without an id being walked through by ReadNodeIds, and a thruster or radiator
// mesh sits under no joint (follow-up gimballed-thrusters).
private static void BindRig(ShipAuthoring ship, Dictionary<string, (uint Index, bool HasMesh, int Parent)> nodes)
{
var joints = new HashSet<string>((ship.Joints ?? new List<ShipJoint>()).Select(joint => joint.Id), StringComparer.Ordinal);
var idAt = nodes.ToDictionary(node => (int)node.Value.Index, node => node.Key);
// Parent is already the nearest ancestor that carries an id, so the walk up is the chain of those.
string JointAbove(string nodeId)
{
// glTF forbids cycles; the bound keeps a malformed model from hanging the binder.
var parent = nodes[nodeId].Parent;
for (var steps = 0; parent >= 0 && steps <= nodes.Count; steps++, parent = nodes[idAt[parent]].Parent)
if (joints.Contains(idAt[parent])) return idAt[parent];
return null;
}
foreach (var joint in ship.Joints ?? new List<ShipJoint>())
{
if (!nodes.ContainsKey(joint.Id))
throw new InvalidOperationException($"{ship.Id}: model has no node with aetheria.id={joint.Id} for a joint.");
if (!string.Equals(JointAbove(joint.Id) ?? "", joint.Parent ?? "", StringComparison.Ordinal))
throw new InvalidOperationException($"{ship.Id}: joint {joint.Id} must name the nearest joint above its model node as its Parent.");
}
foreach (var anchor in ship.Anchors.Where(anchor => anchor.Role == "weapon-mount" || anchor.Role == "thruster-emitter" || anchor.Role == "radiator-mesh"))
{
var above = JointAbove(anchor.ModelNodeId);
if (string.Equals(above ?? "", anchor.Joint ?? "", StringComparison.Ordinal)) continue;
throw new InvalidOperationException(anchor.Role == "weapon-mount"
? $"{ship.Id}: weapon mount {anchor.Id} must name the nearest joint above its model node as its Joint."
: $"{ship.Id}: {anchor.Role} anchor {anchor.Id} sits under a joint in the model (follow-up gimballed-thrusters).");
}
}
// GLB is the xenos asset boundary. Only its node extras, whether each node names a mesh, and its nearest identified ancestor's node index
// (-1 for none) are read here; geometry belongs to the runtime importer.
public static Dictionary<string, (uint Index, bool HasMesh, int Parent)> ReadNodeIds(string path)
{
using var stream = File.OpenRead(path);
using var reader = new BinaryReader(stream);
if (stream.Length < 20 || reader.ReadUInt32() != 0x46546C67 || reader.ReadUInt32() != 2 ||
reader.ReadUInt32() != stream.Length)
throw new InvalidOperationException($"{path}: invalid GLB 2 header.");
var chunkLength = reader.ReadUInt32();
if (reader.ReadUInt32() != 0x4E4F534A || chunkLength > stream.Length - stream.Position)
throw new InvalidOperationException($"{path}: missing GLB JSON chunk.");
var json = JObject.Parse(Encoding.UTF8.GetString(reader.ReadBytes((int)chunkLength)));
var ids = new Dictionary<string, (uint Index, bool HasMesh, int Parent)>(StringComparer.Ordinal);
var nodes = (json["nodes"]?.OfType<JObject>() ?? Enumerable.Empty<JObject>()).ToArray();
var parents = Enumerable.Repeat(-1, nodes.Length).ToArray();
for (var parent = 0; parent < nodes.Length; parent++)
foreach (var child in nodes[parent]["children"]?.Select(token => (int)token) ?? Enumerable.Empty<int>())
if (child >= 0 && child < nodes.Length) parents[child] = parent;
uint index = 0;
foreach (var node in nodes)
{
var id = (string)node["extras"]?["aetheria.id"];
if (string.IsNullOrEmpty(id)) { index++; continue; }
if (!ids.TryAdd(id, (index, node["mesh"] != null && node["mesh"].Type != JTokenType.Null, IdentifiedAncestor(parents, nodes, (int)index))))
throw new InvalidOperationException($"{path}: duplicate GLB node aetheria.id={id}.");
index++;
}
return ids;
}
private static int IdentifiedAncestor(int[] parents, JObject[] nodes, int index)
{
var parent = parents[index];
for (var steps = 0; parent >= 0 && steps <= nodes.Length; steps++, parent = parents[parent])
if (!string.IsNullOrEmpty((string)nodes[parent]["extras"]?["aetheria.id"])) return parent;
return -1;
}
}