140 lines
3.8 KiB
C#
140 lines
3.8 KiB
C#
using System;
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using GameCult.Aetheria.State.Verse;
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using UnityEngine;
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public sealed class AetheriaUnityRenderSplatViewportSource : MonoBehaviour
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{
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[SerializeField]
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private AetheriaRenderSplatRasterizer rasterizer;
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[SerializeField]
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private AetheriaRenderSplatLayerRenderer layerRenderer;
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[SerializeField]
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private string layerKey = AetheriaRuntimeRenderSplatLayerKeys.GravityHeight;
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[SerializeField]
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private Vector2 position;
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[SerializeField]
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private Vector2 size = new Vector2(1024, 1024);
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[SerializeField]
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private float refreshIntervalSeconds = 0.5f;
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[SerializeField]
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private bool renderInLateUpdate = true;
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private float _nextRefreshTime;
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private AetheriaRuntimeRenderSplatsViewportDocument _document;
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public RenderTexture TargetTexture
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{
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get
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{
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if (layerRenderer != null && layerRenderer.TryGetTexture(layerKey, out var texture))
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return texture;
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return rasterizer != null ? rasterizer.TargetTexture : null;
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}
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}
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private void Reset()
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{
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rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
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layerRenderer = GetComponent<AetheriaRenderSplatLayerRenderer>();
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}
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private void LateUpdate()
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{
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if (renderInLateUpdate)
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RenderLatest();
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}
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public bool RenderLatest()
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{
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ResolveRenderers();
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if (layerRenderer == null && rasterizer == null)
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return false;
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RefreshDocument(false);
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if (_document == null)
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return false;
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if (layerRenderer != null)
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{
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layerRenderer.Render(_document, Mathf.RoundToInt(size.x), Mathf.RoundToInt(size.y));
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return true;
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}
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rasterizer.Render(_document, Mathf.RoundToInt(size.x), Mathf.RoundToInt(size.y));
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return true;
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}
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private void ResolveRenderers()
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{
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if (layerRenderer == null)
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layerRenderer = GetComponent<AetheriaRenderSplatLayerRenderer>();
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if (rasterizer == null)
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rasterizer = GetComponent<AetheriaRenderSplatRasterizer>();
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if (layerRenderer == null && rasterizer == null)
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layerRenderer = gameObject.AddComponent<AetheriaRenderSplatLayerRenderer>();
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}
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public void SetLayerKey(string value)
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{
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layerKey = string.IsNullOrWhiteSpace(value)
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? AetheriaRuntimeRenderSplatLayerKeys.GravityHeight
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: value;
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}
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public void SetViewport(Vector2 center, Vector2 viewportSize)
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{
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position = center;
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size = viewportSize;
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RefreshDocument(true);
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}
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private void RefreshDocument(bool force)
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{
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if (!force && Time.unscaledTime < _nextRefreshTime)
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return;
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_nextRefreshTime = Time.unscaledTime + Mathf.Max(0.02f, refreshIntervalSeconds);
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try
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{
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_document = ResolveClient()
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.Aetheria()
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.Viewports
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.RenderSplats(ResolveViewportBounds())
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.LatestAsync()
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.GetAwaiter()
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.GetResult();
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"Failed to read Aetheria render splats from local Verse state: {ex.Message}");
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}
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}
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private AetheriaRuntimeRtsViewportBounds ResolveViewportBounds()
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{
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var halfSize = size * 0.5f;
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return new AetheriaRuntimeRtsViewportBounds
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{
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MinX = position.x - halfSize.x,
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MinY = position.y - halfSize.y,
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MaxX = position.x + halfSize.x,
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MaxY = position.y + halfSize.y
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};
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}
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private AetheriaClient ResolveClient()
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{
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return AetheriaUnityRuntimeClientProvider.ResolveClient(
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AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory),
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"unity-render-splat-viewport");
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}
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}
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