Chunks are detected by reflected light (Cut 3), not by a scanner. The behavior's per-tick Update of Range, MinimumDensity and ScanDuration had no reader anywhere; it goes, with the three properties and the interface. ResourceScannerData stays authored. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
45 lines
No EOL
1.8 KiB
C#
45 lines
No EOL
1.8 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using MessagePack;
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using Newtonsoft.Json;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class ResourceScannerData : BehaviorData
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{
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[Inspectable, JsonProperty("range"), Key(1), RuntimeInspectable]
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public PerformanceStat Range = new PerformanceStat();
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[Inspectable, JsonProperty("minDensity"), Key(2), RuntimeInspectable]
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public PerformanceStat MinimumDensity = new PerformanceStat();
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[Inspectable, JsonProperty("scanDuration"), Key(3), RuntimeInspectable]
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public PerformanceStat ScanDuration = new PerformanceStat();
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new ResourceScanner(this, item);
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}
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public override Behavior CreateInstance(ConsumableItemEffect item)
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{
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return new ResourceScanner(this, item);
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}
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}
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// Cut 2 (docs/mining-cut.md, Q1=A): the dead survey Execute and its scan-target fields are gone
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// (ScanTarget/Asteroid/_scanTime/_scanTarget, and the always-false-until-scanned PlanetSurveyFloor write it
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// worked toward). Mining Cut 3 (docs/mining-cut-refresh.md): chunks are detected by reflected light, not by a
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// scanner, so the per-tick evaluation of three stats nothing read is gone too. The behavior is parked: its data
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// stays authored, and it does nothing.
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public class ResourceScanner : Behavior
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{
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public ResourceScanner(ResourceScannerData data, EquippedItem item) : base(data, item)
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{
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}
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public ResourceScanner(ResourceScannerData data, ConsumableItemEffect item) : base(data, item)
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{
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}
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} |