Aetheria/Assets/Scripts/ServerShared/Behaviors/AutoWeapon.cs
2026-06-15 20:12:34 +01:00

20 lines
580 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class AutoWeapon : InstantWeapon
{
public AutoWeapon(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item) { }
public AutoWeapon(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item) { }
public override bool Execute(float dt)
{
if(_firing && _burstRemaining == 0 && _cooldown < 0)
Trigger();
return base.Execute(dt);
}
}