Aetheria/Assets/Scripts/ServerShared/Behaviors/AetherDrive.cs

151 lines
6.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class AetherDrive : Behavior
{
private readonly float3 _rotorDiameter;
private readonly float3 _rotorMass;
private readonly PerformanceStat _maximumRpm;
private readonly float3 _couplingLambda;
private readonly PerformanceStat _lambdaMultiplier;
private readonly PerformanceStat _couplingEfficiency;
private readonly PerformanceStat _torque;
private readonly BezierCurve _torqueProfile;
private readonly PerformanceStat _energyDraw;
private readonly PerformanceStat _passiveCoupling;
private readonly uint _rpmAudioParameter;
private readonly uint _torqueRatioAudioParameter;
private float3 _axis;
public float3 Thrust { get; private set; }
public float3 Rpm { get; private set; }
public float MaximumRpm { get; private set; }
public float2 ThrustDirection { get; private set; }
public string Particles { get; }
public float3 Axis
{
get => _axis;
set => _axis = clamp(value, -1, 1);
}
public AetherDrive(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item)
{
_rotorDiameter = definition.Float3(1);
_rotorMass = definition.Float3(2);
_maximumRpm = definition.PerformanceStat(3, null);
_couplingLambda = definition.Float3(4);
_lambdaMultiplier = definition.PerformanceStat(5, null);
_couplingEfficiency = definition.PerformanceStat(6, null);
_torque = definition.PerformanceStat(7, null);
_torqueProfile = definition.BezierCurve(8, null);
_energyDraw = definition.PerformanceStat(9, null);
_passiveCoupling = definition.PerformanceStat(10, null);
_rpmAudioParameter = definition.UInt(11);
_torqueRatioAudioParameter = definition.UInt(12);
Particles = definition.String(13);
RegisterAetherDriveStats();
}
public AetherDrive(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item)
{
_rotorDiameter = definition.Float3(1);
_rotorMass = definition.Float3(2);
_maximumRpm = definition.PerformanceStat(3, null);
_couplingLambda = definition.Float3(4);
_lambdaMultiplier = definition.PerformanceStat(5, null);
_couplingEfficiency = definition.PerformanceStat(6, null);
_torque = definition.PerformanceStat(7, null);
_torqueProfile = definition.BezierCurve(8, null);
_energyDraw = definition.PerformanceStat(9, null);
_passiveCoupling = definition.PerformanceStat(10, null);
_rpmAudioParameter = definition.UInt(11);
_torqueRatioAudioParameter = definition.UInt(12);
Particles = definition.String(13);
RegisterAetherDriveStats();
}
private void RegisterAetherDriveStats()
{
RegisterPerformanceStat(nameof(MaximumRpm), _maximumRpm);
RegisterPerformanceStat("LambdaMultiplier", _lambdaMultiplier);
RegisterPerformanceStat("CouplingEfficiency", _couplingEfficiency);
RegisterPerformanceStat("Torque", _torque);
RegisterPerformanceStat("EnergyDraw", _energyDraw);
RegisterPerformanceStat("PassiveCoupling", _passiveCoupling);
}
public override bool Execute(float dt)
{
var rotorSpeed = Rpm * _rotorDiameter / 100;
var forward = normalize(Entity.Direction);
var right = forward.Rotate(ItemRotation.Clockwise);
var speed = float2(dot(Entity.Velocity, forward), dot(Entity.Velocity, right));
var couplingEfficiency = Evaluate(_couplingEfficiency);
var efficiency = float3(saturate(1 - speed / max(rotorSpeed.xy, 1) * sign(_axis.xy)) * couplingEfficiency, 1);
Thrust = (Rpm - AetheriaMath.Decay(Rpm, _couplingLambda, dt)) * _rotorMass * efficiency;
var couplingLambda = _couplingLambda * Item.Evaluate(_lambdaMultiplier) * max(abs(_axis), Evaluate(_passiveCoupling));
var previousRpm = Rpm;
Rpm = AetheriaMath.Decay(Rpm, couplingLambda, dt);
var rpmLoss = previousRpm - Rpm;
var force = rpmLoss * _rotorMass * efficiency;
var heat = rpmLoss * _rotorMass * (1 - couplingEfficiency);
AddHeat((heat.x + heat.y + heat.z)*ItemManager.GameplaySettings.AetherHeatMultiplier);
ThrustDirection = forward * (_axis.x * force.x / Entity.Mass) + right * (_axis.y * force.y / Entity.Mass);
Entity.Velocity += ThrustDirection;
Entity.Direction = mul(Entity.Direction,
Unity.Mathematics.float2x2.Rotate(force.z * _axis.z * ItemManager.GameplaySettings.AetherTorqueMultiplier / Entity.Mass));
if(float.IsNaN(Entity.Velocity.x))
ItemManager.Log("FUCK FUCK FUCK FUCK");
MaximumRpm = Evaluate(_maximumRpm);
var torqueProfile = float3(
_torqueProfile.Evaluate(Rpm.x / MaximumRpm),
_torqueProfile.Evaluate(Rpm.y / MaximumRpm),
_torqueProfile.Evaluate(Rpm.z / MaximumRpm));
var potentialTorque = Evaluate(_torque) * torqueProfile;
var potentialRpmDelta = potentialTorque / length(_rotorMass) * dt;
var actualRpmDelta = min(MaximumRpm - Rpm, potentialRpmDelta);
var torqueRatio = actualRpmDelta / potentialRpmDelta;
var draw = torqueRatio * Evaluate(_energyDraw) / 3;
Item.SetAudioParameter(SpecialAudioParameter.Intensity, max(max(abs(_axis.x), abs(_axis.y)), abs(_axis.z)));
Item.SetAudioParameter(_rpmAudioParameter, (Rpm.x + Rpm.y + Rpm.z) / 3 / MaximumRpm);
Item.SetAudioParameter(_torqueRatioAudioParameter, max(max(torqueRatio.x, torqueRatio.y), torqueRatio.z));
if (Entity.TryConsumeEnergy((draw.x + draw.y + draw.z)*dt))
{
Rpm += actualRpmDelta;
return true;
}
return false;
}
public void RestoreRuntimeState(
float3 axis,
float3 thrust,
float3 rpm,
float maximumRpm,
float2 thrustDirection)
{
Axis = axis;
Thrust = thrust;
Rpm = rpm;
MaximumRpm = maximumRpm;
ThrustDirection = thrustDirection;
}
}