Running loose script files caches a build per script and does not rebuild when the referenced project changes, so scripts silently ran against stale schemas: item-census held a binary predating FactionProductData and failed with a TypeLoadException surfacing as a NullReferenceException elsewhere, and station-fit last ran on a pre-role build. One project with commands (doctor, census, station-fit, migrate-products) rebuilds through the normal project graph, and shares one Open. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
136 lines
6.7 KiB
C#
136 lines
6.7 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using MessagePack;
|
|
|
|
// Commands over the game database, run with: dotnet run --project tools/AetherDb -- <command>
|
|
public static class Program
|
|
{
|
|
public static int Main(string[] args)
|
|
{
|
|
var command = args.FirstOrDefault() ?? "help";
|
|
switch (command)
|
|
{
|
|
case "doctor": return Doctor();
|
|
case "census": return Census();
|
|
case "station-fit": return StationFit();
|
|
case "migrate-products": return MigrateProducts(args.Contains("apply"));
|
|
default:
|
|
Console.WriteLine("commands: doctor, census, station-fit, migrate-products [apply]");
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// Every entry in the database deserializes, and what types it holds.
|
|
private static int Doctor()
|
|
{
|
|
var db = AetherDb.Open();
|
|
var bytes = File.ReadAllBytes(Path.Combine(db.Root, "GameData", "AetherDB.msgpack"));
|
|
var entries = MessagePackSerializer.Deserialize<DatabaseEntry[]>(bytes);
|
|
var nulls = entries.Select((e, i) => (e, i)).Where(x => x.e == null).Select(x => x.i).ToArray();
|
|
Console.WriteLine($"{bytes.Length} bytes, {entries.Length} entries, {db.Cache.AllEntries.Count()} through the cache");
|
|
Console.WriteLine(nulls.Length == 0 ? "no entries failed to deserialize" : $"FAILED at indices: {string.Join(", ", nulls)}");
|
|
foreach (var group in entries.Where(e => e != null).GroupBy(e => e.GetType().Name).OrderBy(g => g.Key))
|
|
Console.WriteLine($" {group.Key}: {group.Count()}");
|
|
return nulls.Length;
|
|
}
|
|
|
|
// Designs by kind and manufacturer, designs no product sells, and products with authored role quality.
|
|
private static int Census()
|
|
{
|
|
var db = AetherDb.Open();
|
|
var items = db.Cache.GetAll<EquippableItemData>().ToArray();
|
|
var products = db.Cache.GetAll<FactionProductData>().ToArray();
|
|
|
|
var kinds = new Dictionary<string, List<string>>();
|
|
foreach (var item in items)
|
|
{
|
|
var kind = item is HullData hull ? $"Hull/{hull.HullType}"
|
|
: item is DockingBayData ? "DockingBay"
|
|
: item is CargoBayData ? "CargoBay"
|
|
: item is WeaponItemData weapon ? $"Weapon/{weapon.HardpointType}"
|
|
: item.HardpointType.ToString();
|
|
if (!kinds.TryGetValue(kind, out var makers)) kinds[kind] = makers = new List<string>();
|
|
makers.Add(db.Cache.Get<Faction>(item.Manufacturer)?.ShortName ?? "(none)");
|
|
}
|
|
|
|
Console.WriteLine($"{items.Length} designs, {products.Length} products\n");
|
|
foreach (var kind in kinds.OrderBy(k => k.Key))
|
|
Console.WriteLine($"{kind.Key,-22} {kind.Value.Count,3} " + string.Join(", ",
|
|
kind.Value.GroupBy(m => m).OrderByDescending(g => g.Count()).Select(g => $"{g.Key}:{g.Count()}")));
|
|
|
|
var orphans = items.Where(i => !products.Any(p => p.Design == i.ID)).ToArray();
|
|
Console.WriteLine($"\n{orphans.Length} designs no product sells, so they cannot spawn:");
|
|
foreach (var item in orphans) Console.WriteLine($" {item.Name}");
|
|
|
|
var authored = products.Where(p => p.Roles != null && p.Roles.Count > 0).ToArray();
|
|
Console.WriteLine($"\n{authored.Length} products carry role quality:");
|
|
foreach (var product in authored)
|
|
Console.WriteLine($" {product.Name,-28} by {db.Cache.Get<Faction>(product.Manufacturer)?.ShortName ?? "(none)",-12} " +
|
|
string.Join(", ", product.Roles.Select(r => $"{r.Role} {r.Mean:0.00}±{r.StandardDeviation:0.00}")));
|
|
if (authored.Length == 0) Console.WriteLine(" none yet: add roles to a design, then set each product's means");
|
|
return 0;
|
|
}
|
|
|
|
// Some docking bay fits every station hull, which LoadoutGenerator.GenerateStationLoadout requires.
|
|
// Worst case: hardpoint gear is equipped first, leaving only the non-hardpoint interior free.
|
|
private static int StationFit()
|
|
{
|
|
var db = AetherDb.Open();
|
|
var bays = db.Cache.GetAll<DockingBayData>().ToArray();
|
|
var failures = 0;
|
|
foreach (var hull in db.Cache.GetAll<HullData>().Where(h => h.HullType == HullType.Station))
|
|
{
|
|
var worstCase = new Shape(hull.Shape.Width, hull.Shape.Height);
|
|
foreach (var v in hull.InteriorCells.Coordinates) worstCase[v] = true;
|
|
foreach (var hardpoint in hull.Hardpoints)
|
|
foreach (var v in hardpoint.Shape.Coordinates)
|
|
worstCase[hardpoint.Position + v] = false;
|
|
|
|
var fitting = bays.Where(b => b.Shape.FitsWithin(worstCase, out _, out _)).Select(b => b.Name).ToArray();
|
|
if (fitting.Length == 0) failures++;
|
|
Console.WriteLine($"{hull.Name}: {(fitting.Length == 0 ? "NO docking bay fits" : string.Join(", ", fitting))}");
|
|
}
|
|
return failures;
|
|
}
|
|
|
|
// Mints a product for every design that still carries a manufacturer, copying its name and description.
|
|
private static int MigrateProducts(bool apply)
|
|
{
|
|
var db = AetherDb.Open();
|
|
var products = db.Cache.GetAll<FactionProductData>().ToList();
|
|
var designs = db.Cache.GetAll<CraftedItemData>()
|
|
.Where(d => d.Manufacturer != Guid.Empty)
|
|
.Where(d => !products.Any(p => p.Design == d.ID && p.Manufacturer == d.Manufacturer))
|
|
.ToArray();
|
|
|
|
Console.WriteLine($"{products.Count} products exist; {designs.Length} designs need one\n");
|
|
foreach (var design in designs)
|
|
{
|
|
var product = new FactionProductData
|
|
{
|
|
Name = design.Name,
|
|
Description = design.Description,
|
|
Design = design.ID,
|
|
Manufacturer = design.Manufacturer,
|
|
// A design authored before roles existed has none; its product gets rows when roles are added
|
|
Roles = (design.Roles ?? new List<ItemRole>()).Select(r => new ProductRole { Role = r.Name }).ToList()
|
|
};
|
|
Console.WriteLine($" {product.Name,-28} by {db.Cache.Get<Faction>(product.Manufacturer)?.ShortName ?? "(unknown)"}");
|
|
if (apply) db.Cache.Add(product);
|
|
}
|
|
|
|
if (apply && designs.Length > 0)
|
|
{
|
|
db.Save();
|
|
Console.WriteLine($"\nSaved {designs.Length} products to AetherDB.msgpack");
|
|
}
|
|
else if (!apply) Console.WriteLine("\nDry run. Pass \"apply\" to write these to the database.");
|
|
return 0;
|
|
}
|
|
}
|