Aetheria/Assets/Scripts/Gameplay/ShieldTest.cs
Meta Vens 6140a06a0a Swap Unity.Mathematics usings for CultMath
Every Unity.Mathematics using, alias and qualified name under Assets\Scripts
and tools now names CultMath. The nine `using static ...noise;` lines are
gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor
and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the
float3 colour pair stays because the bridge has none.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:39:12 +02:00

23 lines
552 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CultMath;
using static CultMath.math;
public class ShieldTest : MonoBehaviour
{
public float Acceleration;
private float _velocity;
// Update is called once per frame
void Update()
{
_velocity += -sign(transform.position.x) * Acceleration * Time.deltaTime;
transform.position += Vector3.right * (_velocity * Time.deltaTime);
}
private void OnCollisionEnter(Collision other)
{
_velocity = -_velocity;
}
}