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baf90d34c9
Mine Launcher heat in kelvin; every shipped weapon must perform at a hull's starting temperature
...
AetherDb mine-launcher now corrects an already authored launcher to 173.15..473.15 K (optimum 249.65, plateau 36,
the sibling weapon's) and authors new ones the same way. Entity.StartingCellTemperature names the 280 the hull
cells start at, and ShippedWeaponOperabilityTests reads it against the shipped catalog. The catalog blob follows
in the next commit, so the test is red at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 15:04:16 +02:00
..
Aetheria.Shared.Tests.csproj
Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs
Fused rounds fire out of arc; safe fuse; proximity misses type as Burst
2026-09-29 16:27:46 +02:00
BaseStateTests.cs
BaseState: an includeChildren walk keeps its state in locals
2026-09-30 15:12:41 +02:00
BrownoutTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
EvasionTermTests.cs
EvasionTermTests: LookDirection became Aim and Ship.Turn is the only facing command
2026-10-07 22:33:16 +02:00
EvasionTrackingTests.cs
Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
2026-10-08 14:20:13 +02:00
FireAuthorityTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut4Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut5Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6cTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6dTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut7Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut8Tests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
FireControlCut9Tests.cs
Merge controls-helm: Ship.Turn is the only facing command; the helm split and face-the-aim
2026-10-07 20:08:31 +02:00
FireControlCut11Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut12Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut123Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut124Tests.cs
Mine Launcher: a shape and a product that sells it; the blast-neutrality test exempts a mine layer; WireMines takes a Substance material by its path
2026-10-08 14:09:03 +02:00
FireControlPerWeaponTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
FireControlTests.cs
Pin the agent steering writes and the helm rules Soul found unpinned
2026-10-07 16:23:56 +02:00
FloatingBodyTests.cs
FloatingBodyTests: set Ship.Aim where the fixture set LookDirection
2026-10-07 20:11:08 +02:00
HardpointOwnershipTests.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LoadoutTests.cs
Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base
2026-10-03 14:53:29 +02:00
MineLauncherCatalogTests.cs
Mine Launcher: a shape and a product that sells it; the blast-neutrality test exempts a mine layer; WireMines takes a Substance material by its path
2026-10-08 14:09:03 +02:00
MineTests.cs
MineTests: pin the layer's identity, the faction frozen at lay, and the blast disc as the trigger disc
2026-10-07 21:17:41 +02:00
MiningCut1Tests.cs
Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
2026-09-30 00:00:30 +02:00
MiningCut2Tests.cs
Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
2026-09-30 00:00:30 +02:00
MiningCut3Tests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
MiningIndexTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
MiningTargetQueriesTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunSaveTests.cs
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
2026-10-06 19:30:32 +02:00
RunStartTests.cs
Merge origin/master into mining: resolve five conflicts by owner, delete the belt-task machine
2026-10-06 15:29:29 +02:00
SafeAssert.cs
Scenarios Cut 1: a failed staging reports what it admitted, not a crash
2026-09-30 14:59:50 +02:00
ScenarioTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
ShipAuthoringTests.cs
AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present
2026-10-03 17:07:09 +02:00
ShipFixture.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModCatalogTests.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModPlanTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
ShippedWeaponOperabilityTests.cs
Mine Launcher heat in kelvin; every shipped weapon must perform at a hull's starting temperature
2026-10-08 15:04:16 +02:00
ShipSchemaPinTests.cs
ship_cc: replace_visual writes ShipAuthoring's model asset and anchors, pinned to the C# keys
2026-10-03 17:07:10 +02:00
ShipValidationTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
StationServicesTests.cs
StationServicesTests: pin partial-cell armour wear and a repair fraction above the sell fraction
2026-10-07 04:05:50 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
SteeringTests.cs
Turn bound has one owner, the actuators; pin the turn rate and the 90 degree boundary
2026-10-07 19:11:34 +02:00
stryker-config.json
Cut 11 map: mutation testing moves to Stryker, and the survivors it found
2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00