Meta Vens
0c2da217f3
Cut 0: give Entity its own EntitySettings copy, delete the duplicate copies
...
Entity's constructor now takes a MessagePack round-trip copy of the settings
it is given, so no entity can alias GameplaySettings.DefaultEntitySettings.
That makes ActionGameManager.NewEntitySettings and EntitySerializer.Unpack's
null-coalescing copy redundant; both are deleted, and TradeMenu buys a ship
straight off the template (Entity's ctor copies it).
EntitiesDoNotShareDefaultEntitySettings pins the invariant: writing
ShutdownPerformance on one ship must not move the default for a sibling or
the template (settings-globals-cut.md, Cut 0).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 18:22:22 +02:00
..
ChoicePrefab.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
ChoicePrefab.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
InventoryCell.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
InventoryCell.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
InventoryMenu.cs
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
InventoryMenu.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
InventoryPanel.cs
Make loadouts authored catalog presets with an editor capture command
2026-09-14 23:09:43 +02:00
InventoryPanel.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
ItemFilter.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
ItemFilter.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
LegendElement.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
LegendElement.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
LocalMenu.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LocalMenu.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
MapMenuInput.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
MapMenuInput.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
MapRenderer.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
MapRenderer.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
MenuPanel.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MenuPanel.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
MenuTabButton.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MenuTabButton.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MouseHover.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
MouseHover.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SectorMap.cs
Fix the sector map label pivot after the CultMath sign swap
2026-09-14 17:58:53 +02:00
SectorMap.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SectorRenderer.cs
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
SectorRenderer.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SectorZoneUI.cs
Various Improvements & Fixes
2021-05-12 00:15:11 +01:00
SectorZoneUI.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SizeFilter.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
SizeFilter.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
Spreadsheet.cs
Delete commented-out code blocks
2026-09-11 22:14:58 +02:00
Spreadsheet.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpreadsheetColumnHeader.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpreadsheetColumnHeader.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpreadsheetRow.cs
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpreadsheetRow.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
TradeMenu.cs
Cut 0: give Entity its own EntitySettings copy, delete the duplicate copies
2026-09-17 18:22:22 +02:00
TradeMenu.cs.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
WeaponGroupAssignment.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponGroupAssignment.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponGroupElement.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponGroupElement.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00