70 lines
2 KiB
C#
70 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class Laser : MonoBehaviour
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{
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public AnimationCurve IntensityCurve;
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public float Duration;
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public LineRenderer LineRenderer;
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public float Damage { get; set; }
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public float Penetration { get; set; }
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public float Spread { get; set; }
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public DamageType DamageType { get; set; }
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public Entity SourceEntity { get; set; }
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public float Range { get; set; }
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private float _startTime;
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private readonly Vector3[] _zeros = {Vector3.zero, Vector3.zero};
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private void OnEnable()
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{
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_startTime = Time.time;
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LineRenderer.SetPositions(_zeros);
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}
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private void Update()
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{
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var lerp = (Time.time - _startTime) / Duration;
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if (lerp > 1)
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{
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GetComponent<Prototype>().ReturnToPool();
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return;
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}
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LineRenderer.SetPosition(0, transform.position);
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var hitFound = false;
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if (AetheriaYmirPhysicsBridge.Instance.TryCastZoneHulls(
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ActionGameManager.Instance?.ZoneRenderer,
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SourceEntity,
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transform.position,
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transform.forward,
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Range,
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0,
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out var hits))
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{
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foreach (var hit in hits)
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{
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var hull = hit.Hull;
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var entity = hull.Entity;
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if (entity.Shield != null && entity.Shield.Item.Active.Value)
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{
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hit.Shield?.ShowHit(hit.Point, Mathf.Sqrt(Damage));
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LineRenderer.SetPosition(1, hit.Point);
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hitFound = true;
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break;
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}
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LineRenderer.SetPosition(1, hit.Point);
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hitFound = true;
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break;
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}
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}
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if(!hitFound)
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LineRenderer.SetPosition(1, transform.position + transform.forward * Range);
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LineRenderer.widthMultiplier = IntensityCurve.Evaluate(lerp);
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}
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}
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