Scenarios, tests, AetherDb templates and name-keyed maps now resolve designs by the generic names (231 literals in 30 files); TargetingCatalog's product texts lose the authoring note, Steadfast carries its r3 text, DragOnBreath plight's old design text. Not built yet; tests that depend on the generic-designs command and new tests follow. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
1.8 KiB
C#
38 lines
1.8 KiB
C#
using static CultMath.math;
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using static ItemRotation;
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public sealed class WeaponFeel : Scenario
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{
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public override string Name => "Weapon Feel";
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public override string Brief => "The Smoke Test Hull with a ChargeBlast SG, an Autocannon and a FastBlast+- burst weapon; a bare Longinus dead ahead. " +
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"Verify: ChargeBlast SG and Autocannon fire with effects, particles and action-bar icons; the burst weapon's " +
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"cadence is as before; a fast release-and-press on the ChargeBlast SG starts no second charge.";
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public override uint Seed => 107;
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public override bool Ambient => false;
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// The one target, ahead of the nose: inside every forward mount's arc.
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public static readonly CultMath.float2 Target = float2(0, 400);
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public override Galaxy Generate(GalaxyStage stage) => stage.Prelude(DemoTerminus.Cast);
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public override void Stage(ScenarioStage stage)
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{
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var shooter = stage.Fit("Smoke Test Hull",
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("Cockpit 2x2", int2(4, 6), None),
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("Large Drive", int2(3, 0), Reversed),
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("Large Drive", int2(5, 0), Reversed),
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("Rugged Drive", int2(4, 14), CounterClockwise),
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("Rugged Drive", int2(5, 14), Clockwise),
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("Compact Reactor", int2(4, 4), None),
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("Charged Scatter Blaster", int2(3, 17), None),
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("Autocannon", int2(5, 17), None),
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("Cell Blaster", int2(3, 8), None),
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("Radiator", int2(4, 2), CounterClockwise),
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("Radiator", int2(5, 2), Clockwise),
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("Compact Sensor", int2(5, 10), None),
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("Fire Control Array", int2(3, 6), Clockwise));
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stage.Player(shooter, float2(0, 0), facing: float2(0, 1));
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stage.Place(stage.Bare("Longinus"), Target);
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}
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}
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