Meta Vens
9b05ced11f
The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
...
Ambient Fog Light leaves Zone Brushes (root object, same pose) and Sector Tint.mat moves from
PowerBrush to Brushes/Ambient Brush: brightness falls as exp(-x^2 ln(1/_EdgeBrightness)), x in
units of Zone.PopulatedRadius. ZoneRenderer.FitAmbientLight, called by LoadZone, is the one
writer of the quad's size and _Reach (the radius where it is 1e-5 of the centre). AmbientEdgeVerify
renders the real scene object through that call. Builds in Unity 6000.3.24f1.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 05:08:16 +02:00
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ARPG
Playability
2022-08-08 22:43:55 +01:00
ARPG_Profiles
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LightningTestScene
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
TestScene_Profiles
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
ARPG.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ARPG.unity
The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
2026-10-16 05:08:16 +02:00
ARPG.unity.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ARPG_Profiles.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
FieldShieldTest.unity
Loot 3 group A: the grab is presented, not simulated
2026-10-13 18:43:15 +02:00
FieldShieldTest.unity.meta
Playability
2022-08-08 22:43:55 +01:00
InputScreenTest.unity
In Game Input Screen
2021-05-08 07:35:16 +01:00
InputScreenTest.unity.meta
Demo Hotfixes
2021-05-02 20:59:45 +01:00
LightningTestScene.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Main Menu.unity
Menu and test scene patch cameras stop culling the gravity layer; the parity verify checks every scene's patch camera
2026-10-15 18:39:27 +02:00
Main Menu.unity.meta
Main Menu
2021-03-13 03:23:58 +00:00
TestScene.unity
Menu and test scene patch cameras stop culling the gravity layer; the parity verify checks every scene's patch camera
2026-10-15 18:39:27 +02:00
TestScene.unity.meta
Sector Generation
2021-03-10 09:18:07 +00:00
TestScene_Profiles.meta
Improved Sector Map
2021-03-12 05:12:01 +00:00