Aetheria/Assets/Scripts/ServerShared/DatabaseEntry.cs
hyperion51 991d411c91 Hauling Task
Added a control module which enables drones to haul items from colony to colony
Added confirmation dialog for actions which require confirmation, can have fields added to it just like a PropertiesPanel
Moving items between inventories now displays confirmation dialog
2020-06-12 01:57:15 +01:00

53 lines
No EOL
1.5 KiB
C#

using System;
using System.Linq;
using JsonKnownTypes;
using MessagePack;
using Newtonsoft.Json;
// TODO: USE THIS EVERYWHERE
using Unity.Mathematics;
using static Unity.Mathematics.math;
#if UNITY_EDITOR
using UnityEditor;
#endif
public interface INamedEntry
{
string EntryName { get; set; }
}
[InspectableField,
MessagePackObject,
Union(0, typeof(SimpleCommodityData)),
Union(1, typeof(CompoundCommodityData)),
Union(2, typeof(GearData)),
Union(3, typeof(HullData)),
Union(4, typeof(SimpleCommodity)),
Union(5, typeof(CompoundCommodity)),
Union(6, typeof(Gear)),
Union(7, typeof(BlueprintData)),
Union(8, typeof(GalaxyMapLayerData)),
Union(9, typeof(GlobalData)),
Union(10, typeof(ZoneData)),
Union(11, typeof(PlayerData)),
Union(12, typeof(Corporation)),
Union(13, typeof(MegaCorporation)),
Union(14, typeof(OrbitalEntity)),
Union(15, typeof(OrbitData)),
Union(16, typeof(PlanetData)),
Union(17, typeof(PersonalityAttribute)),
Union(18, typeof(AgentTask)),
Union(19, typeof(LoadoutData)),
Union(20, typeof(Ship)),
Union(21, typeof(Mining)),
Union(22, typeof(StationTowing)),
Union(23, typeof(Survey)),
Union(24, typeof(HaulingTask)),
JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
//[Union(21, typeof(ContractData))]
//[Union(22, typeof(Station))]
public abstract class DatabaseEntry
{
[JsonProperty("id"), Key(0)]
public Guid ID = Guid.NewGuid();
[IgnoreMember] public GameContext Context { get; set; }
}