Aetheria/Assets/Scripts/ServerShared/Messages.cs
hyperion51 c24c155673 Context Menus & Progress Bars
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00

135 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using LiteNetLib;
using MessagePack;
using Unity.Mathematics;
[Union(0, typeof(PingMessage)),
Union(1, typeof(LoginMessage)),
Union(2, typeof(RegisterMessage)),
Union(3, typeof(VerifyMessage)),
Union(4, typeof(ErrorMessage)),
Union(5, typeof(LoginSuccessMessage)),
Union(6, typeof(ChatMessage)),
Union(7, typeof(ChatBroadcastMessage)),
Union(8, typeof(ChangeNameMessage)),
Union(9, typeof(GalaxyRequestMessage)),
Union(10, typeof(GalaxyResponseMessage)),
Union(11, typeof(ZoneRequestMessage)),
Union(12, typeof(ZoneResponseMessage)),
Union(13, typeof(BlueprintsRequestMessage)),
Union(14, typeof(BlueprintsResponseMessage)),
MessagePackObject]
public abstract class Message
{
[IgnoreMember] public NetPeer Peer;
}
[MessagePackObject]
public class PingMessage : Message
{
[Key(0)] public float SendTime;
}
[MessagePackObject]
public class LoginMessage : Message
{
[Key(0)] public string Auth;
[Key(1)] public byte[] Password;
}
[MessagePackObject]
public class RegisterMessage : Message
{
[Key(0)] public string Name;
[Key(1)] public string Email;
[Key(2)] public byte[] Password;
}
[MessagePackObject]
public class VerifyMessage : Message
{
[Key(0)] public Guid Session;
}
[MessagePackObject]
public class ErrorMessage : Message
{
[Key(0)] public string Error;
}
[MessagePackObject]
public class LoginSuccessMessage : Message
{
[Key(0)] public Guid Session;
}
[MessagePackObject]
public class ChatMessage : Message
{
[Key(0)] public string Text;
}
[MessagePackObject]
public class ChatBroadcastMessage : Message
{
[Key(0)] public string User;
[Key(1)] public string Text;
}
[MessagePackObject]
public class ChangeNameMessage : Message
{
[Key(0)] public string Name;
}
[MessagePackObject]
public class GalaxyRequestMessage : Message
{
//[Key(0)] public int RequiredByMessagePack;
}
[MessagePackObject]
public class GalaxyResponseMessage : Message
{
[Key(0)] public SimplifiedZoneData[] Zones;
[Key(1)] public GalaxyMapLayerData StarDensity;
[Key(2)] public GlobalData GlobalData;
}
[MessagePackObject]
public class SimplifiedZoneData
{
[Key(0)] public Guid ZoneID;
[Key(1)] public Guid[] Links;
[Key(2)] public string Name;
[Key(3)] public float2 Position;
}
[MessagePackObject]
public class ZoneRequestMessage : Message
{
[Key(0)] public Guid ZoneID;
}
[MessagePackObject]
public class ZoneResponseMessage : Message
{
[Key(0)] public ZoneData Zone;
[Key(1)] public DatabaseEntry[] Contents;
}
[MessagePackObject]
public class BlueprintsRequestMessage : Message
{
}
[MessagePackObject]
public class BlueprintsResponseMessage : Message
{
[Key(0)] public BlueprintData[] Blueprints;
}