Aetheria/Assets/Scripts/ServerShared/Behaviors/AetherDrive.cs
Reinier Vens 4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00

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No EOL
4.6 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), RuntimeInspectable]
public class AetherDriveData : BehaviorData
{
[Inspectable, JsonProperty("diameters"), Key(1)]
public float3 RotorDiameter;
[Inspectable, JsonProperty("masses"), Key(2)]
public float3 RotorMass;
[Inspectable, JsonProperty("rpm"), Key(3), RuntimeInspectable]
public PerformanceStat MaximumRpm;
[Inspectable, JsonProperty("couplingLambdas"), Key(4)]
public float3 CouplingLambda;
[Inspectable, JsonProperty("couplingEfficiency"), Key(5), RuntimeInspectable]
public PerformanceStat CouplingEfficiency;
[Inspectable, JsonProperty("torque"), Key(6), RuntimeInspectable]
public PerformanceStat Torque;
[Inspectable, JsonProperty("torqueProfile"), Key(7), RuntimeInspectable]
public BezierCurve TorqueProfile;
[Inspectable, JsonProperty("draw"), Key(8), RuntimeInspectable]
public PerformanceStat EnergyDraw;
[Inspectable, JsonProperty("passiveCoupling"), Key(9), RuntimeInspectable]
public PerformanceStat PassiveCoupling;
public override Behavior CreateInstance(EquippedItem item)
{
return new AetherDrive(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new AetherDrive(this, item);
}
}
public class AetherDrive : Behavior
{
private AetherDriveData _data;
private float3 _axis;
public float3 Thrust { get; private set; }
public float3 Rpm { get; private set; }
public float MaximumRpm { get; private set; }
public AetherDriveData DriveData => _data;
public float3 Axis
{
get => _axis;
set => _axis = clamp(value, -1, 1);
}
public AetherDrive(AetherDriveData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public AetherDrive(AetherDriveData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
public override bool Execute(float dt)
{
var rotorSpeed = Rpm * _data.RotorDiameter / 100;
var forward = normalize(Entity.Direction);
var right = forward.Rotate(ItemRotation.Clockwise);
var speed = float2(dot(Entity.Velocity, forward), dot(Entity.Velocity, right));
var couplingEfficiency = Evaluate(_data.CouplingEfficiency);
var efficiency = float3(saturate(1 - speed / max(rotorSpeed.xy, 1) * sign(_axis.xy)) * couplingEfficiency, 1);
Thrust = (Rpm - AetheriaMath.Decay(Rpm, _data.CouplingLambda, dt)) * _data.RotorMass * efficiency;
var couplingLambda = _data.CouplingLambda * max(abs(_axis), Evaluate(_data.PassiveCoupling));
var previousRpm = Rpm;
Rpm = AetheriaMath.Decay(Rpm, couplingLambda, dt);
var rpmLoss = previousRpm - Rpm;
var force = rpmLoss * _data.RotorMass * efficiency;
var heat = rpmLoss * _data.RotorMass * (1 - couplingEfficiency);
AddHeat((heat.x + heat.y + heat.z)*ItemManager.GameplaySettings.AetherHeatMultiplier);
Entity.Velocity += forward * (_axis.x * force.x / Entity.Mass);
Entity.Velocity += right * (_axis.y * force.y / Entity.Mass);
Entity.Direction = mul(Entity.Direction,
Unity.Mathematics.float2x2.Rotate(force.z * _axis.z * ItemManager.GameplaySettings.AetherTorqueMultiplier / Entity.Mass));
if(float.IsNaN(Entity.Velocity.x))
ItemManager.Log("FUCK FUCK FUCK FUCK");
MaximumRpm = Evaluate(_data.MaximumRpm);
var torqueProfile = float3(
_data.TorqueProfile.Evaluate(Rpm.x / MaximumRpm),
_data.TorqueProfile.Evaluate(Rpm.y / MaximumRpm),
_data.TorqueProfile.Evaluate(Rpm.z / MaximumRpm));
var potentialTorque = Evaluate(_data.Torque) * torqueProfile;
var potentialRpmDelta = potentialTorque / length(_data.RotorMass) * dt;
var actualRpmDelta = min(MaximumRpm - Rpm, potentialRpmDelta);
var torqueRatio = actualRpmDelta / potentialRpmDelta;
var draw = torqueRatio * Evaluate(_data.EnergyDraw) / 3;
if (Entity.TryConsumeEnergy((draw.x + draw.y + draw.z)*dt))
{
Rpm += actualRpmDelta;
return true;
}
return false;
}
}