Aetheria/Assets/Scripts/ServerShared/Behaviors/MiningController.cs
Reinier Vens 357f9db329 Weapon Scripting Overhaul
Weapons are now monolithic behaviors
Various new weapon behavior types implemented
All weapons have optional magazine and reload mechanic
Visibility now decays globally
2021-01-25 05:53:36 +00:00

141 lines
No EOL
5 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
public class MiningControllerData : ControllerData
{
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new MiningController(context, this, entity, item);
}
}
public class MiningController : ControllerBase<Mining>, IBehavior, IPersistentBehavior, IInitializableBehavior
{
private MiningControllerData _data;
private EquippedItem Item { get; }
private bool _taskStarted;
private int _asteroid = -1;
private MiningTool _miningTool;
private Switch _toolSwitch;
public MiningController(ItemManager itemManager, MiningControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
{
_data = data;
Item = item;
}
public new void Initialize()
{
// _miningTool = Entity.GetBehavior<MiningTool>();
// _toolSwitch = Entity.GetSwitch<MiningTool>();
base.Initialize();
}
public new bool Execute(float delta)
{
// if (Task != null)
// {
// if (!_taskStarted)
// {
// NextAsteroid();
// _taskStarted = true;
// }
// else
// {
// if (!Moving)
// {
// if (_entity.OccupiedCapacity < _entity.Capacity - 1)
// {
// var asteroidTransform = Zone.GetAsteroidTransform(Task.Asteroids, _asteroid);
// if (length(_entity.Position - asteroidTransform.xy) - asteroidTransform.w > _miningTool.Range)
// {
// _entity.SetMessage("Moving to target asteroid.");
// MoveTo(() => Zone.GetAsteroidTransform(Task.Asteroids, _asteroid).xy,
// () => Zone.GetAsteroidVelocity(Task.Asteroids, _asteroid));
// _toolSwitch.Activated = false;
// }
// else
// {
// if (Zone.AsteroidExists(Task.Asteroids, _asteroid))
// {
// _miningTool.AsteroidBelt = Task.Asteroids;
// _miningTool.Asteroid = _asteroid;
// _toolSwitch.Activated = true;
// Aim.Objective = Zone.GetAsteroidTransform(Task.Asteroids, _asteroid).xy;
// Aim.Update(delta);
// }
// else NextAsteroid();
// }
// }
// else
// {
// _entity.SetMessage("Out of cargo space. Returning home to offload cargo.");
// GoHome(OnArriveHome);
// }
// }
// }
// }
return base.Execute(delta);
}
// private void OnArriveHome()
// {
// var homeEntity = _context.ItemData.Get<Entity>(HomeEntity);
// foreach (var item in _entity.Cargo
// .Select(id => _context.ItemData.Get<ItemInstance>(id))
// .Where(item => item is SimpleCommodity)
// .Cast<SimpleCommodity>()
// .ToArray())
// {
// int quantity = min((int) ((homeEntity.Capacity - homeEntity.OccupiedCapacity) / _context.GetData(item).Size), item.Quantity);
// var newItem = _entity.RemoveCargo(item, quantity);
// homeEntity.AddCargo(newItem);
//
// if (quantity < item.Quantity)
// {
// homeEntity.SetMessage("Colony is out of cargo space. Closing Mining Task.");
// FinishTask();
// _taskStarted = false;
// return;
// }
// }
// }
private void NextAsteroid()
{
_asteroid = Zone.NearestAsteroid(Task.Asteroids, Entity.Position.xz);
Entity.SetMessage("Selecting new asteroid.");
}
public PersistentBehaviorData Store()
{
return new MiningControllerPersistence
{
Task = Task
};
}
public void Restore(PersistentBehaviorData data)
{
var miningControllerPersistence = data as MiningControllerPersistence;
Task = miningControllerPersistence.Task;
}
}
public class MiningControllerPersistence : PersistentBehaviorData
{
[JsonProperty("task"), Key(0)]
public Mining Task;
}