Weapons are now monolithic behaviors Various new weapon behavior types implemented All weapons have optional magazine and reload mechanic Visibility now decays globally
141 lines
No EOL
5 KiB
C#
141 lines
No EOL
5 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
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public class MiningControllerData : ControllerData
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{
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public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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{
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return new MiningController(context, this, entity, item);
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}
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}
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public class MiningController : ControllerBase<Mining>, IBehavior, IPersistentBehavior, IInitializableBehavior
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{
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private MiningControllerData _data;
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private EquippedItem Item { get; }
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private bool _taskStarted;
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private int _asteroid = -1;
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private MiningTool _miningTool;
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private Switch _toolSwitch;
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public MiningController(ItemManager itemManager, MiningControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
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{
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_data = data;
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Item = item;
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}
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public new void Initialize()
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{
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// _miningTool = Entity.GetBehavior<MiningTool>();
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// _toolSwitch = Entity.GetSwitch<MiningTool>();
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base.Initialize();
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}
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public new bool Execute(float delta)
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{
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// if (Task != null)
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// {
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// if (!_taskStarted)
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// {
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// NextAsteroid();
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// _taskStarted = true;
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// }
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// else
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// {
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// if (!Moving)
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// {
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// if (_entity.OccupiedCapacity < _entity.Capacity - 1)
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// {
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// var asteroidTransform = Zone.GetAsteroidTransform(Task.Asteroids, _asteroid);
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// if (length(_entity.Position - asteroidTransform.xy) - asteroidTransform.w > _miningTool.Range)
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// {
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// _entity.SetMessage("Moving to target asteroid.");
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// MoveTo(() => Zone.GetAsteroidTransform(Task.Asteroids, _asteroid).xy,
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// () => Zone.GetAsteroidVelocity(Task.Asteroids, _asteroid));
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// _toolSwitch.Activated = false;
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// }
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// else
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// {
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// if (Zone.AsteroidExists(Task.Asteroids, _asteroid))
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// {
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// _miningTool.AsteroidBelt = Task.Asteroids;
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// _miningTool.Asteroid = _asteroid;
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// _toolSwitch.Activated = true;
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// Aim.Objective = Zone.GetAsteroidTransform(Task.Asteroids, _asteroid).xy;
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// Aim.Update(delta);
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// }
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// else NextAsteroid();
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// }
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// }
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// else
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// {
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// _entity.SetMessage("Out of cargo space. Returning home to offload cargo.");
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// GoHome(OnArriveHome);
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// }
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// }
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// }
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// }
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return base.Execute(delta);
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}
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// private void OnArriveHome()
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// {
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// var homeEntity = _context.ItemData.Get<Entity>(HomeEntity);
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// foreach (var item in _entity.Cargo
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// .Select(id => _context.ItemData.Get<ItemInstance>(id))
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// .Where(item => item is SimpleCommodity)
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// .Cast<SimpleCommodity>()
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// .ToArray())
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// {
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// int quantity = min((int) ((homeEntity.Capacity - homeEntity.OccupiedCapacity) / _context.GetData(item).Size), item.Quantity);
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// var newItem = _entity.RemoveCargo(item, quantity);
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// homeEntity.AddCargo(newItem);
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//
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// if (quantity < item.Quantity)
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// {
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// homeEntity.SetMessage("Colony is out of cargo space. Closing Mining Task.");
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// FinishTask();
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// _taskStarted = false;
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// return;
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// }
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// }
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// }
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private void NextAsteroid()
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{
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_asteroid = Zone.NearestAsteroid(Task.Asteroids, Entity.Position.xz);
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Entity.SetMessage("Selecting new asteroid.");
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}
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public PersistentBehaviorData Store()
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{
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return new MiningControllerPersistence
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{
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Task = Task
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};
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}
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public void Restore(PersistentBehaviorData data)
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{
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var miningControllerPersistence = data as MiningControllerPersistence;
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Task = miningControllerPersistence.Task;
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}
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}
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public class MiningControllerPersistence : PersistentBehaviorData
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{
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[JsonProperty("task"), Key(0)]
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public Mining Task;
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} |