Weapons are now monolithic behaviors Various new weapon behavior types implemented All weapons have optional magazine and reload mechanic Visibility now decays globally
37 lines
No EOL
1.3 KiB
C#
37 lines
No EOL
1.3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
using MessagePack;
|
|
using Newtonsoft.Json;
|
|
using Unity.Mathematics;
|
|
|
|
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
|
|
public class LauncherData : LockWeaponData
|
|
{
|
|
[InspectableAnimationCurve, JsonProperty("guidance"), Key(21)]
|
|
public float4[] GuidanceCurve;
|
|
|
|
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(22)]
|
|
public float4[] ThrustCurve;
|
|
|
|
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(23)]
|
|
public float4[] LiftCurve;
|
|
|
|
[InspectableField, JsonProperty("thrust"), Key(24)]
|
|
public PerformanceStat Thrust = new PerformanceStat();
|
|
|
|
[InspectableField, JsonProperty("frequency"), Key(25)]
|
|
public float DodgeFrequency;
|
|
|
|
[InspectableField, JsonProperty("launchSpeed"), Key(26)]
|
|
public PerformanceStat LaunchSpeed = new PerformanceStat();
|
|
|
|
[InspectableField, JsonProperty("missileSpeed"), Key(27), RuntimeInspectable]
|
|
public PerformanceStat Velocity = new PerformanceStat();
|
|
|
|
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
|
|
{
|
|
return new LockWeapon(context, this, entity, item);
|
|
}
|
|
} |