Aetheria/Assets/Scripts/Gameplay/GameSettings.cs
Reinier Vens 922c8ea460 Misc. Improvements
Turrets lead their projectiles
Double click to equip/unequip/move
Minimum weapon convergence distance
2021-01-27 16:14:41 +00:00

41 lines
1.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")]
public class GameSettings : ScriptableObject
{
public float DefaultZoneRadius;
public float DefaultZoneMass;
public float DefaultViewDistance;
public float MinimapZoneGravityRange;
public float[] MinimapZoomLevels;
public int DefaultMinimapZoom;
public ExponentialCurve IconSize;
public int AsteroidMeshCount = 5;
public float MinimapAsteroidSize = 3;
public float PlanetRotationSpeed = 1;
public BodySettingsCollection[] BodySettingsCollections;
public PlanetSettings PlanetSettings;
public ZoneGenerationSettings ZoneSettings;
public GameplaySettings GameplaySettings;
public Color HullHitColor;
public Color ArmorHitColor;
public Color HardpointHitColor;
public Color GearHitColor;
public Gradient ArmorGradient;
public Gradient DurabilityGradient;
[HideInInspector] public Sprite[] ItemIcons;
}
[Serializable]
public class BodySettingsCollection
{
public float MinimumMass;
public CelestialBodySettings[] BodySettings;
}