2026-10-08 18:33:40 +02:00
..
Aetheria.Shared.Tests.csproj
Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs
Fused rounds fire out of arc; safe fuse; proximity misses type as Burst
2026-09-29 16:27:46 +02:00
BaseStateTests.cs
BaseState: an includeChildren walk keeps its state in locals
2026-09-30 15:12:41 +02:00
BrownoutTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
DemoTerminusTests.cs
Boss-gate tests: RunSave.Capture gained a credits parameter on master
2026-10-08 14:09:22 +02:00
EvasionTermTests.cs
EvasionTermTests: LookDirection became Aim and Ship.Turn is the only facing command
2026-10-07 22:33:16 +02:00
EvasionTrackingTests.cs
Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
2026-10-08 14:20:13 +02:00
FireAuthorityTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut4Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut5Tests.cs
FireControlCut5Tests: a target ahead that is not designated is no solution; the second half fires on the free aim
2026-10-08 13:52:30 +02:00
FireControlCut6cTests.cs
Gear without presence: IsAvailable reaches by allegiance alone
2026-10-08 14:10:58 +02:00
FireControlCut6dTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut7Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut8Tests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
FireControlCut9Tests.cs
Merge controls-helm: Ship.Turn is the only facing command; the helm split and face-the-aim
2026-10-07 20:08:31 +02:00
FireControlCut11Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut12Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut123Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut124Tests.cs
Merge origin/master ( 8a98aef5 sim-mines presenter) into eureka/aetheria-release-controls-mount-aim
2026-10-08 18:00:34 +02:00
FireControlPerWeaponTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
FireControlTests.cs
Pin the agent steering writes and the helm rules Soul found unpinned
2026-10-07 16:23:56 +02:00
FloatingBodyTests.cs
FloatingBodyTests: set Ship.Aim where the fixture set LookDirection
2026-10-07 20:11:08 +02:00
HardpointOwnershipTests.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
ItemTitleTests.cs
ItemTitleTests: Upsert already returns the faction ref (previous commit did not build)
2026-10-08 15:39:51 +02:00
LoadoutTests.cs
Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base
2026-10-03 14:53:29 +02:00
MineLauncherCatalogTests.cs
Mine Launcher: a shape and a product that sells it; the blast-neutrality test exempts a mine layer; WireMines takes a Substance material by its path
2026-10-08 14:09:03 +02:00
MineTests.cs
Fix the new pins: an unfused layer lays nothing, so the mine-layer exemption is pinned at the gate; decoy lot in the ledger
2026-10-08 15:31:50 +02:00
MiningCut1Tests.cs
Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
2026-09-30 00:00:30 +02:00
MiningCut2Tests.cs
Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
2026-09-30 00:00:30 +02:00
MiningCut3Tests.cs
MiningCut3Tests: pin a chunk's bearing as pose minus the shooter's position (Stryker survivor FireControl.cs:142)
2026-10-08 14:13:49 +02:00
MiningIndexTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
MiningTargetQueriesTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunGoalTests.cs
Boss-gate tests: RunSave.Capture gained a credits parameter on master
2026-10-08 14:09:22 +02:00
RunSaveTests.cs
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
2026-10-06 19:30:32 +02:00
RunStartGearTests.cs
Pin ManufacturerPreference: neutral without galaxy or faction, zero outside allegiance, table-bound distance
2026-10-08 16:12:48 +02:00
RunStartTests.cs
Gear without presence: IsAvailable reaches by allegiance alone
2026-10-08 14:10:58 +02:00
SafeAssert.cs
Scenarios Cut 1: a failed staging reports what it admitted, not a crash
2026-09-30 14:59:50 +02:00
ScenarioTests.cs
Merge eureka/aetheria-release-boss-gate (with eureka/aetheria-release-demo-galaxy) into master
2026-10-08 14:03:32 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
ShipAuthoringTests.cs
AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present
2026-10-03 17:07:09 +02:00
ShipFixture.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModCatalogTests.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModPlanTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
ShippedWeaponOperabilityTests.cs
Operability test: assert performance above the online threshold, not above zero
2026-10-08 16:33:31 +02:00
ShipSchemaPinTests.cs
ship_cc: replace_visual writes ShipAuthoring's model asset and anchors, pinned to the C# keys
2026-10-03 17:07:10 +02:00
ShipValidationTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
SolutionTests.cs
SolutionTests: compare the subject by reference so a failing assert does not format the entity graph
2026-10-08 15:54:43 +02:00
StationServicesTests.cs
StationServicesTests: pin partial-cell armour wear and a repair fraction above the sell fraction
2026-10-07 04:05:50 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
SteeringTests.cs
Turn bound has one owner, the actuators; pin the turn rate and the 90 degree boundary
2026-10-07 19:11:34 +02:00
stryker-config.json
Cut 11 map: mutation testing moves to Stryker, and the survivors it found
2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00