Aetheria/Assets/Scripts/UI/Menu/ChoicePrefab.cs
Reinier Vens 81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00

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C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ChoicePrefab : MonoBehaviour
{
public TextMeshProUGUI Label;
public Button Button;
}