2026-09-30 10:57:47 +02:00
..
CellBrushEditor.cs
Boundless
2022-07-21 21:40:44 +01:00
CellBrushEditor.cs.meta
Boundless
2022-07-21 21:40:44 +01:00
CultCacheDrawers.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
CultCacheDrawers.cs.meta
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
EngineAssetCheck.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EngineAssetCheck.cs.meta
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
GameplaySettingsEditor.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GameplaySettingsEditor.cs.meta
Gear Schematic HUD
2020-12-31 19:53:16 +00:00
NameTools.cs
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
NameTools.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
PlayScenePlusPlus.cs
Action Bar Weapon Group Binding
2021-04-19 03:46:35 +01:00
PlayScenePlusPlus.cs.meta
Action Bar Weapon Group Binding
2021-04-19 03:46:35 +01:00
ShieldPanelCut1Verify.cs
Add the Cut 1 batchmode probe and its mutation harness
2026-09-18 06:08:24 +02:00
ShieldPanelCut1Verify.cs.meta
Add the Cut 1 batchmode probe and its mutation harness
2026-09-18 06:08:24 +02:00
ShieldPanelCut2Verify.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldPanelCut2Verify.cs.meta
Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
2026-09-18 06:33:38 +02:00
ShieldPanelCut3Verify.cs
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
ShieldPanelCut3Verify.cs.meta
Add the Cut 3 batchmode probe and its mutation harness
2026-09-18 13:51:44 +02:00
ShieldPanelCut5Verify.cs
Cut 5 follow-up: strengthen the echo so weak-hit tension actually clears zero
2026-09-18 20:22:51 +02:00
ShieldPanelCut5Verify.cs.meta
Cut 5: hold the rim, clamp v, fix fracture's clock, tune to spec
2026-09-18 20:04:05 +02:00
ShipModPlaySmoke.cs
Ship S2: an Editor smoke that composes, preloads and instantiates a mod ship the way ZoneRenderer.LoadEntity does
2026-09-30 10:57:47 +02:00
ShipModPreview.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModPreview.cs.meta
Preview typed mod ship visuals and captured LineArt in Unity
2026-09-26 19:10:44 +02:00
ShipPrefabAuthoring.cs
Define collection-based ship prefab authoring
2026-09-26 15:26:46 +02:00
ShipPrefabAuthoring.cs.meta
Define collection-based ship prefab authoring
2026-09-26 15:26:46 +02:00
ShipPrefabAuthoringSmoke.cs
Define collection-based ship prefab authoring
2026-09-26 15:26:46 +02:00
ShipPrefabAuthoringSmoke.cs.meta
Define collection-based ship prefab authoring
2026-09-26 15:26:46 +02:00