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8f42265de3
Faction play 1: typed doctrine on Faction and one flight per faction per zone
...
FactionDoctrine/RoleDoctrine (Faction key 17), Flight as the only writer of
members' Target and Task, hail/grace/compliance, FollowTask/FollowState,
agent removal on Entities removal, doctrine-catalog command, FlightTests.
Not yet built or run; verification follows in later commits.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:18:41 +02:00
..
Aetheria.Shared.Tests.csproj
Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs
Fused rounds fire out of arc; safe fuse; proximity misses type as Burst
2026-09-29 16:27:46 +02:00
BaseStateTests.cs
BaseState: an includeChildren walk keeps its state in locals
2026-09-30 15:12:41 +02:00
BrownoutTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
EvasionTermTests.cs
EvasionTermTests: LookDirection became Aim and Ship.Turn is the only facing command
2026-10-07 22:33:16 +02:00
EvasionTrackingTests.cs
Evasion fix batch C: drop the unruled catalog thresholds, pin the jink price and the torque trim membership, give an unlimited gun on zero gear one meaning
2026-10-07 19:59:29 +02:00
FireAuthorityTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut4Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut5Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6cTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6dTests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut6Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut7Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut8Tests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
FireControlCut9Tests.cs
Merge controls-helm: Ship.Turn is the only facing command; the helm split and face-the-aim
2026-10-07 20:08:31 +02:00
FireControlCut11Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut12Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut123Tests.cs
Mining Cut 3: a chunk is a target, detected by reflected light
2026-09-30 12:56:39 +02:00
FireControlCut124Tests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
FireControlPerWeaponTests.cs
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
FireControlTests.cs
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
FlightTests.cs
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
FloatingBodyTests.cs
FloatingBodyTests: set Ship.Aim where the fixture set LookDirection
2026-10-07 20:11:08 +02:00
HardpointOwnershipTests.cs
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LoadoutTests.cs
Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base
2026-10-03 14:53:29 +02:00
MineTests.cs
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
MiningCut1Tests.cs
Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
2026-09-30 00:00:30 +02:00
MiningCut2Tests.cs
Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
2026-09-30 00:00:30 +02:00
MiningCut3Tests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
MiningIndexTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
MiningTargetQueriesTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunSaveTests.cs
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
2026-10-06 19:30:32 +02:00
RunStartTests.cs
Merge origin/master into mining: resolve five conflicts by owner, delete the belt-task machine
2026-10-06 15:29:29 +02:00
SafeAssert.cs
Scenarios Cut 1: a failed staging reports what it admitted, not a crash
2026-09-30 14:59:50 +02:00
ScenarioTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
ShipAuthoringTests.cs
AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present
2026-10-03 17:07:09 +02:00
ShipFixture.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModCatalogTests.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModPlanTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
ShipSchemaPinTests.cs
ship_cc: replace_visual writes ShipAuthoring's model asset and anchors, pinned to the C# keys
2026-10-03 17:07:10 +02:00
ShipValidationTests.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
StationServicesTests.cs
StationServicesTests: pin partial-cell armour wear and a repair fraction above the sell fraction
2026-10-07 04:05:50 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
SteeringTests.cs
Turn bound has one owner, the actuators; pin the turn rate and the 90 degree boundary
2026-10-07 19:11:34 +02:00
stryker-config.json
Cut 11 map: mutation testing moves to Stryker, and the survivors it found
2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00