Aetheria/tests/Aetheria.Shared.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 8f42265de3 Faction play 1: typed doctrine on Faction and one flight per faction per zone
FactionDoctrine/RoleDoctrine (Faction key 17), Flight as the only writer of
members' Target and Task, hail/grace/compliance, FollowTask/FollowState,
agent removal on Entities removal, doctrine-catalog command, FlightTests.
Not yet built or run; verification follows in later commits.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:18:41 +02:00
..
Aetheria.Shared.Tests.csproj Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test 2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs Fused rounds fire out of arc; safe fuse; proximity misses type as Burst 2026-09-29 16:27:46 +02:00
BaseStateTests.cs BaseState: an includeChildren walk keeps its state in locals 2026-09-30 15:12:41 +02:00
BrownoutTests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
CapabilityEventsTests.cs Test that capability events route only to their own kind's subscribers 2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
EvasionTermTests.cs EvasionTermTests: LookDirection became Aim and Ship.Turn is the only facing command 2026-10-07 22:33:16 +02:00
EvasionTrackingTests.cs Evasion fix batch C: drop the unruled catalog thresholds, pin the jink price and the torque trim membership, give an unlimited gun on zero gear one meaning 2026-10-07 19:59:29 +02:00
FireAuthorityTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut4Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut5Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut6cTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut6dTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut6Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut7Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut8Tests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
FireControlCut9Tests.cs Merge controls-helm: Ship.Turn is the only facing command; the helm split and face-the-aim 2026-10-07 20:08:31 +02:00
FireControlCut11Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut12Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut123Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut124Tests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
FireControlPerWeaponTests.cs Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
FireControlTests.cs Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
FlightTests.cs Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
FloatingBodyTests.cs FloatingBodyTests: set Ship.Aim where the fixture set LookDirection 2026-10-07 20:11:08 +02:00
HardpointOwnershipTests.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
HeatResponseTests.cs Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants 2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
InputCapacitorTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
LoadoutTests.cs Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base 2026-10-03 14:53:29 +02:00
MineTests.cs Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
MiningCut1Tests.cs Mining Cuts 1-2: pin five chunk-surface rules that survived mutation 2026-09-30 00:00:30 +02:00
MiningCut2Tests.cs Mining Cuts 1-2: pin five chunk-surface rules that survived mutation 2026-09-30 00:00:30 +02:00
MiningCut3Tests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
MiningIndexTests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
MiningTargetQueriesTests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
PlayerSettingsSensitivityTests.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PowerBusTests.cs F2: gate the bus's reactors and consumers on Active, not Online 2026-09-19 05:06:31 +02:00
PowerCurveTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
PowerTierTests.cs F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way 2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
RoleAuthoringTests.cs Cut 7: refuse a stat naming a role its design lacks 2026-09-19 05:01:17 +02:00
RunSaveTests.cs The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits 2026-10-06 19:30:32 +02:00
RunStartTests.cs Merge origin/master into mining: resolve five conflicts by owner, delete the belt-task machine 2026-10-06 15:29:29 +02:00
SafeAssert.cs Scenarios Cut 1: a failed staging reports what it admitted, not a crash 2026-09-30 14:59:50 +02:00
ScenarioTests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
ShieldReserveTests.cs F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating 2026-09-19 05:32:29 +02:00
ShipAuthoringTests.cs AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present 2026-10-03 17:07:09 +02:00
ShipFixture.cs Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind 2026-10-03 17:07:08 +02:00
ShipModCatalogTests.cs Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind 2026-10-03 17:07:08 +02:00
ShipModPlanTests.cs Ship mounts: anchors only for visible hardpoints, every role rule in Validate 2026-10-03 14:39:08 +02:00
ShipSchemaPinTests.cs ship_cc: replace_visual writes ShipAuthoring's model asset and anchors, pinned to the C# keys 2026-10-03 17:07:10 +02:00
ShipValidationTests.cs Ship mounts: anchors only for visible hardpoints, every role rule in Validate 2026-10-03 14:39:08 +02:00
StationServicesTests.cs StationServicesTests: pin partial-cell armour wear and a repair fraction above the sell fraction 2026-10-07 04:05:50 +02:00
StatResolverTests.cs Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations 2026-09-18 20:42:05 +02:00
SteeringTests.cs Turn bound has one owner, the actuators; pin the turn rate and the 90 degree boundary 2026-10-07 19:11:34 +02:00
stryker-config.json Cut 11 map: mutation testing moves to Stryker, and the survivors it found 2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00